Random WIP 2015+ - Page 7

Random WIP 2015+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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hokomoko
Spring Developer
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Joined: 02 Jun 2014, 00:46

Re: Random WIP 2015+

Post by hokomoko » 14 Nov 2015, 10:56

pretty nice!
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Beherith
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Re: Random WIP 2015+

Post by Beherith » 17 Nov 2015, 00:38

Nice things:

Image
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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2015+

Post by smoth » 17 Nov 2015, 06:20

very nice, I would rotate the quad legs along the y around 35 degrees so they are not so rigid looking.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP 2015+

Post by FLOZi » 17 Nov 2015, 19:22

Beherith wrote:Nice things:

Image
*Shifts around uncomfortably to hide the blankity blank in his undergarments*
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Anarchid
Posts: 1380
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2015+

Post by Anarchid » 02 Dec 2015, 21:20

Image

Unsure if should wait for 101 to get DNTS and feature-geometry for castles.
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smoth
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Re: Random WIP 2015+

Post by smoth » 03 Dec 2015, 13:40

we are getting feature geometry for maps in 101?? PLEASE TELL ME THIS IS TRUE! If so OMG
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Anarchid
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Re: Random WIP 2015+

Post by Anarchid » 03 Dec 2015, 13:52

101 gets just a tiny hax that allows features to be rendered at all distances - which should allow a lot of stuff.
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Kloot
Spring Developer
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Joined: 08 Oct 2006, 16:58

Re: Random WIP 2015+

Post by Kloot » 03 Dec 2015, 16:32

That ain't all you'll be able to do with features...
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gajop
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Re: Random WIP 2015+

Post by gajop » 03 Dec 2015, 18:24

Yes, follow https://github.com/spring/spring/commits/develop now, it's like opening new Christmas presents daily :D
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smoth
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Re: Random WIP 2015+

Post by smoth » 03 Dec 2015, 23:49

I hope my body can take it!
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