Are some tactics in bad taste or anything goes?

Are some tactics in bad taste or anything goes?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Abuse of game dynmics or valid strategy?

Abusive
2
17%
Valid
10
83%
 
Total votes: 12

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det
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Joined: 26 Nov 2005, 11:22

Are some tactics in bad taste or anything goes?

Post by det »

I just had a short fun game on shore to shore. What do you think?
Here is the replay: http://www.detriment.org/evil.sdf
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

You need to tell us what mod you're playing when you make a post with a demo in it too... Anyways, reveiwing right now...

[edit] yes, strictly speaking comm bombing is a valid stratigy, it is relitively low reward considering. You lose a comm that can be ressurected in the late game by your opponents, and the commander corpse is also worth a fortune reclaimed. The worst thing about the specific strat IMO is that that bastard stole 2 of his allies comms to bomb. A good team could have come back from that though, he didn't do that much damage in the long run, it was more that you let them string along a harcore navy rush right after they bombed you that lost you the game.
Andreask
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Joined: 16 Dec 2005, 21:08

Post by Andreask »

Ha, ha ! this is a game of war. If it can be done, it will be done. :twisted:
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

And it will get bitched about. Continuously. Just look at the Dev and Mod forums. They are horrible places to be right now. Just dont mention comm bombing in there, I think someone would get hurt.
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Decimator
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Post by Decimator »

I play comm ends nearly exclusively to avoid those sorts of arguments. It worked for ota, it works well here too.
Warlord Zsinj
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Post by Warlord Zsinj »

Anything goes. Everything someone else uses, you also have at your disposal.

If you are beaten by a strategy, learn to beat it, or learn to use it.
Andreask
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Joined: 16 Dec 2005, 21:08

Post by Andreask »

i just watched the replay and have to say:

LOL

That is hilarious !

Shore-toShore is such a n00b-map those tactics serve it right !

I always play sea-patrol on s-to-s and i have yet to lose. That comm-boming was just to top it off, although he prolly wouldnt have needed the ships as these brawlers were enough.
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det
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Post by det »

Decimator wrote:I play comm ends nearly exclusively to avoid those sorts of arguments. It worked for ota, it works well here too.
IMO, comm ends is even worse. You can scout an enemy comm, share everything to a teammate and self d the atlas (or let MT take it out) near the enemy comm to wipe out all his stuff while your teammates retain yours.

I think a very elegant solution to the problem would be to let wreckage be reclaimed incrementally, until it is depleted. So a lvl 1 veh con might draw +X/tick or 2 farks might draw +XX/tick (where the 2 farks draw significantly more) This way your com dying in enemy territory gives them a LOT of metal to let them build back very quickly. I have always thought the way TA handled it was against the spirit of the game. You dont have prepay for an entire unit before you start building it and you shouldnt have to wait for an entire wreckage to reclaimed to get the metal. This could also lead to some interesting finite metal maps.

PS. I am not complaining about the com bombing. I was, in fact, the bastard that did it :p
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Decimator
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Post by Decimator »

Or we could fix comm ends and make it blow up everything that previously belonged to that player. :)

*heads off to the development forum*
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Molloy
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Joined: 05 Jan 2005, 22:05

Post by Molloy »

Decimator wrote:Or we could fix comm ends and make it blow up everything that previously belonged to that player. :)

*heads off to the development forum*
Bravo. That's the most intelligent suggestion I've seen on this subject for some time.

As far as Comm Continues goes. I think it's a waste of time. Nobody except newbies played that setting in TA. It'll be the same in Spring once people get used to it. If you can't learn to protect your commander (he has a cloak function after all) then you deserve to lose everything.
.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

thats the funniest game ive seen on shore to shore

the other teams bitching is funny, that'll team them for not having any aa
Leaderz0rz
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Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

I believe comm bombing to be very poor tactic, because it just ruins the fun of the game.
.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

the way i see it (in aa) - if you get comm bombed, u have a nice 15k metal sitting there just waiting to be used (30k if your comms involved )

its only a minor irritant early game (say first 5-10mins) after that its no biggy. unless they take out your comm and your factory, and your team mates are stingy and wont give you a con bot/whatever - bastards :lol:

i dont know why people moan about it after say 20mins, if u get comm bombed and it screws you up big time that far into the game - then its your fault for not seeing it coming. hlts own comms stupidly quick, so can llts if positioned correctly
Anything goes. Everything someone else uses, you also have at your disposal.
thats the truth

and like everyone else says - if it annoys you that much, play comm ends
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Felix the Cat
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Post by Felix the Cat »

I think that the comm's explosion should have less radius - ideally, it should have such a radius that, in most situations, a player would rather keep his comm, rather than bomb with it.

One of the big problems with comm bombing is that, in one action, it breaches a hole a mile wide and a mile deep in any sort of defensive line you have. Why? Because the comm's explosion is so big that, even if it has 50 HLTs shooting at it, it will destroy most or all of them. You can just drive your comm into the enemy's line and drive 20 flashes through after it, and 9 times out of 10 you'll kill your enemy. What are we expected to do? Have a second line of defense behind our first at all points that might be bombed?

In my opinion, which I have made you all amply aware of, you should win the game by the usual means - by producing units and attacking. If you're playing me and you can't win by the usual means, then you must be a raging idiot because I'm easy as pie to beat...

On the subject of other tactics: a LOT of people find comm kidnapping - building an air transporter and going and loading the opponent's comm, and self-d'ing over some portion of his base - to be an invalid, unsportsmanlike tactic. Again, if you can't win by the ordinary method, why are you playing? Comm kidnapping is especially reviled when it's comm ends. Most people play comm ends to avoid comm bombs - they don't want to change the game from a game of strategy and tactics to one of who can keep a better eye on his commander and move him around in circles better.

Exploiting to work around the DGun radius when it's limited is generally frowned upon, but chances are that nobody will notice it. If you don't know what this exploit is, you don't need to know.

I'm speaking from the point of view of what constitutes a pleasurable gaming experience for me - which is one free of comm bombs and comm kidnaps from either side. I note that a lot of others seem to share this concept of a pleasurable gaming experience. There are some who don't, and I very grudgingly respect their "win at any cost" attitude. However, I generally try to play with players who share my conception of comm kidnaps/bombs ruining the game experience.
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Felix the Cat
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Post by Felix the Cat »

A more specific note about your poll results: remember that the forum community is very different from the general community of those who play Spring.

The forum is inhabited by two groups:
1) The pr0s and/or the leet players.
2) Me.

The opinion of the majority of the pr0s isn't necessarily the opinion of the majority of the community. Just because nearly everyone here thinks that anyone who isn't as leet as them isn't worth the air that he's breathing doesn't mean that people who aren't leet don't exist.
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SwiftSpear
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Post by SwiftSpear »

I use comm bombing to clear defences when an opposing player decides to use thier comm and Dgun as his frontline defence. If I built up a force that can overwhelm your defence and you decide to dgun that force before it can do the damage I intended, then expect to see the next thing walking into your base as my commander. Comm bombs aren't worth it if you can't drop the opposing comm with your comm, so if you don't want to get comm bombed then don't put your comm on the front line where the only way to get past him is to bomb him. If someone comm bombs me I start using my comm super offencively in the field, because there's nothing you can do against an offencive enemy comm if you don't have a comm to stop his actions.
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