The New GUI - Page 4

The New GUI

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

The official response from Pius II when contacted by Noize was that he was dissatisfied, he said soemthing along the lines of

SJ said ti didnt look like OTA, and wasnt happy, and I wasnt happy with the way the SY's where continuing with supporting spring only for VS .Net, i wanted to go for cross platform independent code.

I have the exact quote somewhere in my msn logs I'll have to look for it. Suffice to say he did not simply dissapear taking a fully completed version of the GUI with him, he gave it to SJ. Pius also appears to have numerous other projects and work ongoing, and the contact details on the forum under hsi username are just as good as when he was actively posting here.

If onyl he could see it now though
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BvDorp
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Post by BvDorp »

How's things going, jouninkomiko? Do you need help, or have you already got enough ppl?
jouninkomiko
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Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

I'm basically hacking at CEGUI until creating widgets work, since its undocumented. I have a busy schedule, so I have sundays and mondays scheduled for spring work. When I get this resource widget working, a screenie will go up, hopefully followed by a rough gui put up. Once i get a partial gui up, it should be easy to put the rest in and start linking everything up
Torrasque
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Post by Torrasque »

Hello, how things going ? Please, give us some good new :)
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Cyberwal
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Post by Cyberwal »

I just wanted to add that I love the transparent menus spring has right now
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Zenka
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Post by Zenka »

Cyberwal wrote:I just wanted to add that I love the transparent menus spring has right now
AFAIK will the final version adjustable to fit your needs.

But an update to the progress will be nice. go jouninkomiko!
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Cyberwal
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Post by Cyberwal »

I know it will be adjustable, I just hope it's good from the beginning ;)
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BvDorp
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Post by BvDorp »

I just hope there actually _is_ something we can talk about.. :)
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BvDorp
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Post by BvDorp »

I believe some thread titled 'the new gui' ended the same way. Has anyone tried to contact jouninkomiko yet? Or has anyone else some more news?
Meben
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Joined: 17 Feb 2006, 01:20

BEHOLD teh HORROR!!one

Post by Meben »

Tinkering with CEGUI glued onto Spring:

Image

*ahem* Posted to waste everyone's time. :twisted: And maybe to make jouninkomiko - or anyone - show something better.

Failing that...

It doesn't do anything; just shows the minimap (can't click on it), the selected unit, and the unit's buildpic.

I was extremely lazy when I wrote it; I chainsawed out blocks of code from all over, and there's sawdust and jagged splinters everywhere.

Displaying the minimap is the easy bit - now I've got to cobble together the command window or something.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Still nicer than anything I've seen before (which is nothing ;))
I'll pm jouninkomiko... he really has to show something or at least put his efforts in a branch.
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DeathHawk
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Post by DeathHawk »

lol looks like our GUI guy did another runner :P how manys that now lol
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Das Bruce
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Post by Das Bruce »

The only person to survive working on the gui was torrasque, and even he was never quite the same afterwards.

*x-files music*
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Zenka
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Post by Zenka »

Noooooo! we can't lose jouninkomiko, I can't even spell his name yet!
He... must... survive, he's our only hope... luke...

Heh, just say: "I'm alive, just found a new gf" and we're all relieved. (partially)
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Michilus_nimbus
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Joined: 19 Nov 2004, 20:38

Tragedy

Post by Michilus_nimbus »

I was looking at the linux port mailing list archives, and to my horror I found this:
jcnossen wrote:Another thing (and I'm just making this yet another update thread ;) )
jouninkomiko PM'ed me today that he really doesn't have time to work on the
CEGUI based gui anymore, so that task is open again.
on the other hand:
xiphux wrote:I don't mind working on it if no one else is, but I seem to remember
someone talking about it before.... (sorry, I don't remember who)
And since we're using SDL+OpenGL now, other alternatives include:
GiGi: http://gigi.sourceforge.net/
Guichan: http://guichan.sourceforge.net/
ParaGUI: http://www.paragui.org/
Torrasque
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Re: Tragedy

Post by Torrasque »

xiphux wrote:I don't mind working on it if no one else is, but I seem to remember
someone talking about it before.... (sorry, I don't remember who)
And since we're using SDL+OpenGL now, other alternatives include:
GiGi: http://gigi.sourceforge.net/
Guichan: http://guichan.sourceforge.net/
ParaGUI: http://www.paragui.org/
GiGi: http://gigi.sourceforge.net/ look very clean! I like :)
But ihmo, the the more important is to choose a lib wich have a good documentation ...
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Cyberwal
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Post by Cyberwal »

Will the game-browser and such be integrated in that GUI? because I actually really like the IRC-feeling it has now
Torrasque
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Post by Torrasque »

Cyberwal wrote:Will the game-browser and such be integrated in that GUI? because I actually really like the IRC-feeling it has now
I like how it is now too.
But anyway, the protocol is open, we can have both.
(Even if making an integrated ingame browser would be a wast of time at the moment in my opinion)
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altaric
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Joined: 28 Oct 2005, 10:07

Post by altaric »

integrating it would make it look like a commercial game ..
but imo too, it's a waist of time
also, if it get integrated i'll no longer be able to code for it .. ^^
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Client works really well for the pourpose it's serving, and it would be alot of work to integrate it for very little advantage. I think it's safe to assume that for the time being we won't see very much work getting done just for the hell of it and alot more stuff being done to get features into spring and stability into the lunix builds.
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