DuetDisplay and springRTS

DuetDisplay and springRTS

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TEAShardru
Posts: 2
Joined: 17 Nov 2015, 15:50

DuetDisplay and springRTS

Post by TEAShardru »

Hey guys,

I was recently looking into using a spare ipad with duetdisplay to see if I could hook up a second monitor essentially using it as a map
Duet works fine for throwing videos or documents on there. But if I have Duet Display installed,springRTS wont load up.
Trying to setup balanced annihilation it maximises into a black screen. I think its loadedin the BG, sometimes here sounds, but no display if that program is installed (not running, just installed)

Has anybody found anything similar?

Cheers!
TEAShardru
Posts: 2
Joined: 17 Nov 2015, 15:50

Re: DuetDisplay and springRTS

Post by TEAShardru »

Whoops forgot to give current spec

nvidia 970m
windows 10
8611z
Posts: 169
Joined: 08 Jul 2015, 20:20

Re: DuetDisplay and springRTS

Post by 8611z »

did you try https://springrts.com/wiki/Springrc#DualScreenMode and windowed mode?

I am afraid even if you figure out the iPad-specifique (?) problem then it will still not be useable.
I do not know anything about DuetDisplay/iPad but I tried to run spring with more than one screen since 2010 or so:
It never worked probally, not with 2 screens, not with 3 screens, not on Win Vista, 7 or 8, on at least three different computers and one laptop with additional monitor.. In some spring-versions it kinda worked, one screen could be functional supersized minimap and other screen the '3D game.' I once also had the 3D-game stretched over three monitors with an older spring version. But there was also problems with GUI etc that made it no fun to play with/unplayable. None of the games take more than screen into account for their GUI.

Current situation for me in spring 100:
Image
one monitor stays blank, other is mish-mash of broken GUI on top of the minimap..

Search for "dual screen", there are some threads...imo not worth it.
viewtopic.php?f=11&t=32632&p=562250&hilit=dual#p562160
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