ok, so I've been playing some ZK. After doing that, I go back to *A mods or my game, MF, and the "W" for units with wait orders no longer shows up, the shift esc menu no longer shows up, F4 no longer shows mex spots, and probably something else i'm forgetting now. I think at some point pressing F4 showed geo spots as well, but maybe that's a widget.
MF has a settings widget that tweaks these:
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-- disable grass
Spring.SetConfigInt("GrassDetail",0)
-- set camera to "ta" mode
local camState = Spring.GetCameraState()
camState.name = 'ta'
camState.mode = Spring.GetCameraNames()['ta']
Spring.SetCameraState(camState, 0)
-- set max particles to 20000
Spring.SetConfigInt("MaxParticles",20000)
which settings does ZK override exactly? Poking through the lua to find stuff that changes is unreasonable (maybe it's not done in widgets at all but by zk lobby).
There should be a simple way to revert everything ZK changed to spring defaults.
For BA, Tech A, XTA, Evo, S44, what settings does each override?
Also, something tells me that widgets with the same name on different games can have compatibility issues when storing/retrieving config.