Multiplayer Client Suggestion

Multiplayer Client Suggestion

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Multiplayer Client Suggestion

Post by Molloy »

If a host opens a game and goes AFK for more than 10 minutes. He gets booted out.

There's been a game up for about 2 hours now, with two afk players in it. It's been filling up with as many as 8 players, waiting for the game to start.
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

seconded
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

or at least the room gets that "timed out" symbol on it
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

I'd say go with an afk symbol and the ability for a host to set a topic in his battleroom, so he can tell people what's going on.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

imho, the most simple idea is that when you join a game, you've got a message wich say something like that : "Last message from host : 3 min"
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Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

Jesus christ you've made so many threads in such a small time span.

-But yeah, I agree with the suggestion.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

All good. Won't be too hard to make too.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

You all forget this is not the thread for this.

post in game lobby.

and this has been suggested before already somewhere.

for general suggestions for the lobby and lah, check this good thread, be sure to read Betalord's post.

In other words, use the Mantis bug/request tracking system.
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det
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Joined: 26 Nov 2005, 11:22

Post by det »

I have also noticed some people polluting the lobby with fake, passworded games and vanity names when they are not around, intentionally.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Feed the mantis!
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