Heya,
I've this difficulty in Springlobby to set up a game as host in the Chicken Defender mode because I seem not able to set a "spawn" location for the chickens. Always end up in a mess. Any solution I didn't found using Springlobby ? (and searching the net :s)
"Set pos. before game" seem not to work. I really don't know how to set up a "spawning area" spot. Could you hint me ?
Springlobby issue with Chicken Defender mode
Moderator: Content Developer
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Springlobby issue with Chicken Defender mode
It's the start box of the ally team that contains the chickens team. Drag a box on the map to place start boxes in single player / hosting mode.
If you tell us which game you are playing chickens with, I can move this post into the right forum
If you tell us which game you are playing chickens with, I can move this post into the right forum

Re: Springlobby issue with Chicken Defender mode
Well he's obviously playing chickens with Balanced Annihilation, it's the only game that has chickens—that I'm aware of.
Of course people have started using chickens as a synonym for every possible 'tower defence' game, but:
— BA has chickens
— TechA has robots
— XTA has fleas
— Zero-K, NOTA and S44 probably have their own stuff, I'm curious what they are...
Of course people have started using chickens as a synonym for every possible 'tower defence' game, but:
— BA has chickens
— TechA has robots
— XTA has fleas
— Zero-K, NOTA and S44 probably have their own stuff, I'm curious what they are...
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Springlobby issue with Chicken Defender mode
Fwiw: Zero-K has chickens. Robot Defense is built on Chickens and shares much of the same code. BAR contains a minor variant of BAs Chickens. NOTA has spacebugs, XTA has fleas, although in both cases the gadget is named "Chicken Spawner" and has description "Spawns burrows and chickens".
(I know all this because I am wip for BAR at modularizing the chickens gadgetry into saner code.)
(I know all this because I am wip for BAR at modularizing the chickens gadgetry into saner code.)
Re: Springlobby issue with Chicken Defender mode
@jools
Just a minor point but techa has both robots and chicken's, it's changeable via a modoption
Just a minor point but techa has both robots and chicken's, it's changeable via a modoption
Re: Springlobby issue with Chicken Defender mode
not possible to make startboxes in singleplayer-mode of springlobby.
play "online" with passworded room:
go to Map tab, set startposition mode to "chosoe ingame", paint boxes with left mousebutton.
play "online" with passworded room:
go to Map tab, set startposition mode to "chosoe ingame", paint boxes with left mousebutton.
Re: Springlobby issue with Chicken Defender mode
BA it is x)