BA 9.04 released!

BA 9.04 released!

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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

BA 9.04 released!

Post by Floris »

Changelog for 9.03 -> 9.04

9.03 changed the wreck visibility, which didn't had the desired effect. 9.04 reverts this again.

Balance changes:
  • Area-of-effect for "Dominator - Heavy Rocket Kbot" increased, but edge-effectiveness was decreased a little
  • Max paralysis time of mobile units was increased to 20 seconds
  • HP was increased for "Spider - All-Terrain EMP Spider"
  • Increased metal cost of t1 air scouts
Other:
  • Awards: fixed background
  • Wrecks are visible out of LOS again
~ Floris, Decay

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http://springfiles.com/spring/games/bal ... ilation-56
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 9.04 released!

Post by jamerlan »

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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA 9.04 released!

Post by albator »

Floris wrote:Max paralysis time of mobile units was increased to 20 seconds
When you achieve to emp a banta with emp launcher, it should be rewarded. If you want to prevent spy to emp unit for a long time, you should consider do modification on spy.
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albator
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Joined: 14 Jan 2009, 14:20

Re: BA 9.04 released!

Post by albator »

*
Last edited by albator on 08 Aug 2015, 14:55, edited 1 time in total.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA 9.04 released!

Post by albator »

albator wrote:Some widget are broken.

When you stall energy and have full metal, you wont build solar full speed.

I think player would appreciate the basic eco working correctly before the graphical effects.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 9.04 released!

Post by jamerlan »

albator wrote:Some widget are broken.

When you stall energy and have full metal, you wont build solar full speed.

I think player would appreciate the basic eco working correctly before the graph effects.
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