I finally got the possibility to add a lot of my own widgets and lots of customization too. The whole GUI has been restyled. This must be enough until BAR is ready. I know there are an insane amount of changes, we hope you like most of them.
Meanwhile... Decay has toned down the crazy LOS coloring that came bundled with Spring 100.
Note: This release has NO BALANCE CHANGES.
Changelog for 8.18 -> 9.00
Configurable widgets
- Healthbars now have a border around them. (toggle style with /healthbars_style) Bars for wrecks are smaller, decolored and only show when zoomed a bit more.
- Ally-cursors now show playernames next to them. (toggle with /allycursorplayername and /allycursorspecname)
- Added snow widget. Addes snow to maps using a snowy name. (toggles with /snow, and remembers setting per map)
- Added Smart Select widget. (default off) Selects units as you drag over them. (modifier keys: SHIFT: select all, Z: same type, SPACE: new idle units, CTRL: invert selection)
- LOS colors greyscaled + use ';' key to toggle between los / los+radar
- LOS view is enabled by default. If you dont like it - just disable widget "LOS View" (gfx_los_view.lua)
- Rezzed units will get a small halo above them.
- Enemyspotter looks better and has increased performance.
- Commands FX, lines are now textures with V shaped arrows + glow at endpoint diminishes over time.
- Added Shadow quality manager: sets shadow quality max at start and lowers this when average fps gets lower and lower. (this widget wont enable shadows)
- BuildETA is slightly smaller.
- Units with self-d command show wit ha skull icon and countdown time.
- Units that were given to you will show a 'new' icon. Icon fades out gradually, unless they are out of sight, then the fadeout process starts over.
- Smooth camera widget is slightly faster in moving camera.
- Projectile lights are less bright now.
- Customformations got a more glowy endpoint texture
- Added highlight selected unit shader widget. Uses health colors. (default not enabled, wont render highlight for cloacked units)
- Added Xray shader widget. A modest version, shows more instense when zoomed out. (its based on ZK version, but I improved performance quitte significantly)
- Added anti ranges widget. Fades when zoomed in. Purple: anti being build. Red: building complete, 0 in stock. Orange: 1 in stock. Yellow: more than 2 in stock.
- Commander name tags: different name style. when zoomout stays large.
- Map Startbox: fixed jagged edges + Commander name tags styled names.
- Added mapmarks widget: draws growing circle at newly placed mapmarks. Erasing also shows a little ground-glow feedback.
- Rounded borders for all backgrounds.
- Uniticons were streched out a lot everywhere, now reduced that to nearly squared.
- All uniticons are re-processed with a small bevel and rounded corners.
- Added GUI shader: blurs background of various GUI elements. (disable widget to remove the blur, change its style with /guishader)
- Red UI completely restyled.
- Red UI build/order menu: only shows paginator when it is required, uses space to draw extra row of icons.
- Red UI fix: not able to move elements. in f5 (hidden gui mode)
- Red UI Energy/metal resource bars got a gradient applied. Also did this for order-menu toggle button 'leds'.
- Selected units bar restyled.
- Volume OSD has half as much bars and is restyled a bit.
- Added wind strength display. Shows average windspeed in bottom right.
- Comcounter: small style adjustment.
- Replaybuttons: restyled
- Added catchup (reconnect) status bar.
- Simplified energy conversion slider. Made slider draggable over the whole display.
- Console displays recent messages a lot longer (30sec). Console shows 6 lines but when pressed ctrl it will show 10.
- Ally resource bars got restyled. Also uses same player-order as the advplayerlist. Auto-scales with resolution.
- Advanced playerlist restyled. Doubleclick for camera tracking. Country flags! See if spectators using camera or move mouse. Improved res-slider bar responsiveness. Click to hide spectators Scale buttons + auto-scales with resolution.
- Added mapinfo at bottom left of the map, displaying mapname, author and description
- Initial queue: same style as new RedUI buildorder menu.
- Restyle keybind info display. The button will slide to the leftside at gamestart.
- Buildbar restyled.
- Open Hosts widget
- Lockcamera UI
~ Floris, Decay
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http://springfiles.com/spring/games/bal ... ilation-52