I'll start with this question:
Q: Is it possible to remove or configure the fade effect that appears when switching from metal map view to los/radar view (L key)?
Feel free to add more
Spring 99 issues
Moderator: Moderators
Re: Spring 99 issues
on spring 100.0, the attackSafetyDistance has changed from unitDef to a movetypedata parameter.
It works for fighters, but if i use it on a construction aircraft the game crashes!
Code: Select all
Spring.MoveCtrl.SetAirMoveTypeData(unitID,{attackSafetyDistance=350.0})
Re: Spring 99 issues
Another note : there has also been a change to shields that seems to be missing from the changelog.
It seems now the shields are centered on the first vertex of the query piece instead of its origin.
I have some units with small shields around them and some used a large piece with many faces as the emit piece on queryweapon and aimfromweapon, so some were shifted from the correct position.
(i'm fixing this by emitting from a single vertex piece)
It seems now the shields are centered on the first vertex of the query piece instead of its origin.
I have some units with small shields around them and some used a large piece with many faces as the emit piece on queryweapon and aimfromweapon, so some were shifted from the correct position.
(i'm fixing this by emitting from a single vertex piece)
Re: Spring 99 issues
raaar wrote:on spring 100.0, the attackSafetyDistance has changed from unitDef to a movetypedata parameter.
It works for fighters, but if i use it on a construction aircraft the game crashes!Code: Select all
Spring.MoveCtrl.SetAirMoveTypeData(unitID,{attackSafetyDistance=350.0})
please create a bug report at mantis...
Re: Spring 99 issues
already fixed by jk https://github.com/spring/spring/commit ... a5aae5cdd5
Re: Spring 99 issues
thats one of the reasons mantis must be used for bug reports. (+thanks for the info)hokomoko wrote:already fixed by jk https://github.com/spring/spring/commit ... a5aae5cdd5
also closed, 100.0 is current stable release.