InGame Replay

InGame Replay

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

InGame Replay

Post by PicassoCT »

Orfelius played my game and found it highly non-intuitive- so i been thinkering. The best sollution of course - is watching other people play the game. Which is boring. Then there are tutorials. Which are work intensive. So the best sollution would be to display a game that has been played on the map. Show as a visual aid only what your predecessor did - and allow you thus to learn from seeing others who suck-seeded.

Request for:
Ability to replay a demo ingame, with all the interacting elements stripped from it.

Should solve the whole - we need tutorials and ingame mentoring problematic once and for all. Also allows for a outside of game algo to select the currently best build of a game for the tutorial.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: InGame Replay

Post by Forboding Angel »

I like the idea, but can you be a bit more explicit? It's hard to follow exactly what you want. You might be onto a bit of genius here, but I can't tell because the idea is still fairly abstract.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: InGame Replay

Post by PicassoCT »

A new player joins any game- he gets a startposition assigned, but nobody has time and nerves to invest into tutoring.
The game starts, and a widget allows to execute the activity from a replay of previous player at a similar start position- via some widget (with for example a big - next building button).

Thus our player - even when clueless can always see what he should be up to next.
He even can see what the previous best player on the map at his position He can rewind. His build can get updated, by selection a better buil. The build (aka replay) is mapspecific, thus nearly alwyas existing for popular maps.

Replays can be filtered for stall_freedom etc.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: InGame Replay

Post by Silentwings »

You can use my Recorder tool: viewtopic.php?f=14&t=32735

It's not syncing, it just remembers enough to give a good impression of what happened, and you might want to modify it a little - I think it basically does what you're looking for here (but rewinding is never going to happen, approximately restoring state and going forward is the best you can hope for).
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