Orfelius wrote:The only problem with scened I have found (regarding placing features) is that I can't mirror design my features onto another side. Never used featureplacer (or done anything with features at all tbh) but I intend to do so!
Some sort of symmetric is planned for the next release.
Orfelius wrote:
Scened is awesome and quite easy to use if you know the keys *wink wink*
UI won't receive polishing until all features have been added.
Orfelius wrote:
I do not like the whole idea of using dependencies honestly and that has nothing to do about ZKL being ZKL.
Dependencies are at the core of the design and it allows for a far easier development process. They shouldn't be visible to the end user (map maker).
Orfelius wrote:Springfeatures 1.1 is dreadful
I think you're talking about this again:
https://github.com/gajop/Scenario-Editor-Core/issues/82
Let me try to answer all these concerns:
Orfelius wrote:
I do not know if it is just Scened fault but it includes some TA wrecks and scraps (for some reason)
Probably not a SF issue. If you're using Scened BA, it's likely to contain a number of wrecks/scraps from BA as those are technically features that make sense to place if one's making a map/scenario for a specific game.
Orfelius wrote:
about 10 completely broken features (as in placing them results in placing a generic engine tree)
Not a SF issue. These are engine features and there are issues rendering them using the same logic as for all other features.
I'm actually of the opinion that engine shouldn't have any features so fixing this is really not a priority.
To summarize, Scened uses features from: 1) Spring Features, 2) specific game (e.g. BA in Scened BA, ZK in Scened ZK, etc.), 3) engine, so your issues are not necessarily due to SF.
Orfelius wrote:
some poorly scaled features (such as ferns and grass) and also some duplicates (each facing other direction which is useless for featureplacer and scened since they can just rotate them).
Make a list of those features, go to SF github and make issues:
https://github.com/ForbodingAngel/sprin ... res/issues
smoth wrote:
Does it have randomized placers? Clustering and spread?
No.
Forboding Angel wrote:
Until it has these, Scened will be an inferior way of placing features.
I don't think so. Usability wise, I've tried FP now, and it doesn't even work well with BA or MCL, in the case of BA it doesn't spawn any tree, and with MCL it just crashes the loader.
As far as functionality goes, I think I mentioned the things Scened has that makes it fundamentally a better editor
gajop wrote:supports: undo, redo, copy, paste, move, rotate, delete, multiple placement, etc.
that said, I'd like to here your input on what a randomized placer, clustering and spread should do (or however else it can be improved).
It's easy to add most of these things probably, but I also don't want to make an overcomplicated, programmer-designed UI as an end result.
The main issue Scened had previously was the lack of an exporter to the FP format, but now that it exists, I don't think there's a reason to stay with FP.
Regarding FP rapid, there's this at least: feature-placer:revision:21