Incandescence - lava, clouds, fog and glowing rocks - Page 2

Incandescence - lava, clouds, fog and glowing rocks

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Google_Frog
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Re: Incandescence - lava, clouds, fog and glowing rocks

Post by Google_Frog »

End users can't just turn off a widget if it is causing a crash. My aim is for most of my end users to not know that widgets exist. I think this new versions is still a bit dark and occluded by the dust clouds. It is hard to see what is happening on the ground.
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qray
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Joined: 02 Feb 2009, 18:49

Re: Incandescence - lava, clouds, fog and glowing rocks

Post by qray »

Give the end users some credit :wink: .. just kidding

Seriously: I am aware that this is not the perfect solution. But game doesn't crash, it's 'just' that "Oh and there is this very weird issue with Zero-K that the music it plays gets changed all the time.". As said before: I looked into the sound widget of the lava gadget and into ZK music code but couldn't spot anything where I could put my finger on (admittedly: I'm not a great coder). Maybe it also isn't the ambient sound widget, I have no feedback so far where sbd. disabled it and tested if it still happens then...
So yes, switching widget off is for now the best solution I can offer if it annoys anybody. To quote myself:
If anybody makes an update that matters to one of the 2 effect packages (lava, clouds) I will update the map accordingly.
I could also have a built-in self-disable when it spots ZK, but I really don't think that this would be a better solution.

Regarding darkness and clouds: for me (tested on 2 machines) it works totally OK- at least with BA. Units are well visible - a bit less at the lowest planes right next to the lava, but that is by intention and not a very big difference. I just played two rounds and I could even spot my fleas reasonably well. So I cannot reproduce :|

Well, Floris posted this strange problem with the volumetric clouds which are very dense at his system. Maybe depending on setup the clouds have a different opacity? Maybe not? I really don't know...
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qray
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Re: Incandescence - lava, clouds, fog and glowing rocks

Post by qray »

Since no screenshot was posted, I installed a few games (BAR, ZK, EVO) and tested unit visibility etc.
I see the point that for some games -especially BAR- unit visibility is not as well as in BA, which I used during development. And fog of war is really dark.

I'll probably look into unit visibility again and see what I can do without sacrificing map theme....
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Floris
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Re: Incandescence - lava, clouds, fog and glowing rocks

Post by Floris »

Issue still is present with for me with v1.5

infolog:
http://pastebin.com/6T7MUdNV


Also fog is bound to map edges...
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qray
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Joined: 02 Feb 2009, 18:49

Re: Incandescence - lava, clouds, fog and glowing rocks

Post by qray »

Since I didn't touch the vol clouds widget I would have been surprised.
Floris wrote:Also fog is bound to map edges...
There is a map setting for the widget for this. But this is on false ... strange :|

I see that a lot of user widgets are loaded. My guess would be that one of them interferes with the shader. I also had problems at first with IceUI and the vol clouds. Never found out what exactly it was - the widget reads safe to me. I could only solve it by switching off a certain part of ice.

Needs a closer look...
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