Absolute Annihilation: Spring[old] - Page 57

Absolute Annihilation: Spring[old]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

NOiZE wrote:imo the exploiter's turret turn to slow i mean they are ment for killing raids.. which happen to move fast.. so it's kinda useless now
made a demo for this:

http://www.fileuniverse.com/?p=showitem&ID=2419

2 peewee's can own a exploiter
1 flash can own a exploiter

IMO if their turret turning speed was a bit higher they could have handeled them

I mean why build a mex with a laser if it needs an LLT anyway...
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

And pressing CTRL+B also selects the Viper for CORE
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

NOiZE wrote:

Code: Select all

So you need a good Energy economy be4 you build those advanced solars[/quote]

??? No you don't. Just stick one con bot on it. He will get them done with basically no pain to your econ (as long as it was decent in the first place).
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Forboding Angel wrote:
NOiZE wrote:

Code: Select all

So you need a good Energy economy be4 you build those advanced solars[/quote]

??? No you don't. Just stick one con bot on it. He will get them done with basically no pain to your econ (as long as it was decent in the first place).[/quote]

well duh!!

but it's less efficient that normal solars.. so get a lot of normal solars first!

Owh also

AK's seem somewhat bugged.. sometimes they just refuse to shoot! yes i do have enough energy...
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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Don't think what will happen. I like the diversity of AA. You don't know what you will get against you.
Indeed it would be easyer to balance. But taking out even one unit will upset many people and with good reason.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
Check out AA 1.43 -B, it uses only the cavedog units.
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krogothe
AI Developer
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Joined: 14 Nov 2005, 17:07

Post by krogothe »

Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
Lets take it a step further! Reduce it to 3 units:
-the rock
-the paper
-the scissors
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Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
But it would remove a lot of fun tactics and diversity aswell. Making the game boring and predictable. Not fun!
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Exploiters (not talking the moho ones here) are certainly a bit screwy at the moment. In OTA they were set to receive only like 1/10 the damage from flashes, gators, peewees, AKs and the other rushing units. With all this armorclass stuff, I haven't fixed that yet, but in the next version they'll be more appropriate to their role. Turret turning rate will also be increased of course.
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DoubleNeg
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Post by DoubleNeg »

I request a new thread. This one is getting much too long.
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FizWizz
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Post by FizWizz »

DoubleNeg wrote:I request a new thread. This one is getting much too long.
We haven't even gotten to post 1337 yet, why stop?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
HEY! How about, NO!?
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DoubleNeg
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Post by DoubleNeg »

FizWizz wrote:
DoubleNeg wrote:I request a new thread. This one is getting much too long.
We haven't even gotten to post 1337 yet, why stop?
Well while this isn't a very long thread, long threads in general put a strain on forum servers. And it just looks better!
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Forboding Angel wrote:
Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
HEY! How about, NO!?
Forboding has the idea.
DoubleNeg wrote:
FizWizz wrote:
DoubleNeg wrote:I request a new thread. This one is getting much too long.
We haven't even gotten to post 1337 yet, why stop?
Well while this isn't a very long thread, long threads in general put a strain on forum servers. And it just looks better!
Because a big long thread helps caydr compensate for his small penis. :roll: :lol:
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

^^ :lol: :!:
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

krogothe wrote:
Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
Lets take it a step further! Reduce it to 3 units:
-the rock
-the paper
-the scissors
Like nanoblobs V2?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

but hey, lets make it even better and give the rock super shap edges, give the paper a plasma torch, and make the scissors out of titanium!
:roll: :roll: :roll:
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Flint
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Joined: 17 Jan 2006, 08:57

Post by Flint »

I think the mod is really on its way to a near perfect balance, just get around to the bladewings and exploiters.
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Forboding Angel wrote:but hey, lets make it even better and give the rock super shap edges, give the paper a plasma torch, and make the scissors out of titanium!
:roll: :roll: :roll:
Ok, maybe we need to start en new threat just becouse this one is going down hill.

And again Caydr, plz fix the anni. The point of view is nearly on the ground
This makes the anni incapable of shooting over any unit, making his tower useless. (And yes, that also counts if you're not controlling it)
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