
But I must admit that my experience in guard towers is quite limited so I can be wrong

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No I agree, in my experiance even with a guard tower on the top of the hill, level 1 infantry can have better LOS and take it out.MeraK wrote:Should'nt guard tower's LOS be longer than, for instance, infantry's ones ? Usually, when you're in a guard tower you've got a better sight. I think.
But I must admit that my experience in guard towers is quite limited so I can be wrong.
Well, the rocket infantry lvl 1 were able to take out my towers no sweat, despite the fact I had 5 on the top of the hill. They were barely able to hit back and the enemy had only 2-3 rocketers at a time.GrOuNd_ZeRo wrote:I'll be damned, I forgot to adjust the LOS on them guard towers...
I'll get this fixed ASAP, thanks for letting me know
Actually, the only unit that has higher LOS than a guard tower is the Recon infantry, but still, guard towers should have the advantage...
I'd vote against this, as it adds so much to the feel of WD with the long ranged arty compared to other strategy games.-You might want to consider lowering the range of artillary tanks, as at the moment these units are the only game enders in any map above 10x10. (At least in my experience)