Code: Select all
Spring.Echo(math, math.floor, math.abs, math.random, math.randomseed)
Code: Select all
[f=0000000] <table>, <function>, <function>, nil, nil
edit: i mean, i understand the rationale for not giving access to the random number generator in mapinfo (desync hell). but ironically, we know that the random number generator has predictable behaviour before the game starts (although this may not be the desired behaviour), and is therefore not dangerous.