could someone explain cloak detection to me?

could someone explain cloak detection to me?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply
Admo
Posts: 13
Joined: 27 Jan 2006, 01:45

could someone explain cloak detection to me?

Post by Admo »

there must be a system, and i see all these circles on my units when i hold shift over them but i just don't get it.

what can detect a cloaked unit? what can't? someone suggested radar with visual sight to me but then why can't my commander see landmines but an infiltrator can?

why can an annhilator see my infiltrators?

about the only thing i know for sure right now is the little blue circle is the range that anyone could see a cloaked unit from.

i look forward to the answer.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

If I'm not mistaken, the blue circle around a cloaked unit is the radius that an enemy unit must enter which will force the cloaked unit to decloak. if a unit is cloaked, radar can still detect it IF the cloaked unit is not jammed or stealthed. as for why an infiltrator can see cloaked mines where a Commander can't, I'm not sure. What mod is this in?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

A cloaked unit is cloaked untill an enemy unti comes within its cloak range and decloaks it.

Cloaked untis tend to have no stealth abilities aswell, and can thus be detected by radar too.

A stealth unti with cloak would be totally invisible if ti kept away from units, and I dotn remember ever seeing them in a mod for that reason.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

AF wrote:A stealth unti with cloak would be totally invisible if ti kept away from units...
Correct, they will be undetectable
AF wrote:...and I dotn remember ever seeing them in a mod for that reason.
Incorrect, they are that way in UH (either stealthed or jammed, I don't remember which), and I think in AA too (ditto, I haven't used one in a while, so I wouldn't know). What balances out their complete stealth is the large amount of energy that they consume to maintain their invisibility.
User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Additionally, all of the cloaked units that fire that I know of uncloak before they fire and stay uncloaked for some amount of time afterward.

I don't know if this is hard-coded into Spring or on a unit-by-unit basis, though...
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Felix the Cat wrote:Additionally, all of the cloaked units that fire that I know of uncloak before they fire and stay uncloaked for some amount of time afterward.

I don't know if this is hard-coded into Spring or on a unit-by-unit basis, though...
I'd bet cash it is hardcoded.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

The Jedi Master in SWTA/SWS has cloaking and stealth; but we haven't released that for the public just yet, so I suppose that still stands for a while ;)
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Its usually hard to use the parasite, as it can cloak BUT its visible to radar.

So, in Spring, as soon as the enemy has radar coverage in that zone, and a unit with weapon, your cloaked parasite will be aimed and shoted inmediatly, altougth, not as accuratelly because you will only see its "radar dot".

In order to have a parasite, completelly stealth, you must

STAND ON JAMMED LAND

what? , yes, press "L" key, the RED field is jammed.

so, to use the parasite:

a) scort it with a jammer

b) infiltrate a base that is being jammed

if you get to do b) post the replay, that is very difficult to accomplish.

All this is not true for AA

In aa parasites are cloakable , steath to radar, (for example xta warriors are only stealth), have great los, and they have relatively low energy usage.

That, coupled with huge-radius radar jamming devices, makes the self-jamming-ness of the parasite almost redundant.

You can put an advanced walking mine into enemy base just as easy as you do with a parasite, your enemy must be dumb enough to have one of this jammers on, with the difference the mine leaves a massive hole.

Land Mines, in all mods seem to be both invisible and stealth too.

AA Parasite is able to see land mines? wow... most probaly it was energy shortage, as all the stealthability, goes to trash in case you fall short of energy.

edit: Remember, as long as you stall energy, your jammers will stop working, leaving all visible to enemy radar.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

in WD, Recon infantry, Special Ops (SEAL, Spetsnaz) and snipers are stealth and cloakable, when their mincloak bubble is breached they will be seen.

Heh, sorry, spamming off about WD again.

But that's the only thing I really work on these days...
Admo
Posts: 13
Joined: 27 Jan 2006, 01:45

Post by Admo »

your probably right on the energy shortage showing the mines. the game was going preaty badly for them and i couldn't figure out if my infiltrator was just walking into a crater or what but the mines would appear and disapear.

the energy explanation sounds MUCH better.

thanks everyone.
Post Reply

Return to “General Discussion”