there must be a system, and i see all these circles on my units when i hold shift over them but i just don't get it.
what can detect a cloaked unit? what can't? someone suggested radar with visual sight to me but then why can't my commander see landmines but an infiltrator can?
why can an annhilator see my infiltrators?
about the only thing i know for sure right now is the little blue circle is the range that anyone could see a cloaked unit from.
i look forward to the answer.
could someone explain cloak detection to me?
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If I'm not mistaken, the blue circle around a cloaked unit is the radius that an enemy unit must enter which will force the cloaked unit to decloak. if a unit is cloaked, radar can still detect it IF the cloaked unit is not jammed or stealthed. as for why an infiltrator can see cloaked mines where a Commander can't, I'm not sure. What mod is this in?
A cloaked unit is cloaked untill an enemy unti comes within its cloak range and decloaks it.
Cloaked untis tend to have no stealth abilities aswell, and can thus be detected by radar too.
A stealth unti with cloak would be totally invisible if ti kept away from units, and I dotn remember ever seeing them in a mod for that reason.
Cloaked untis tend to have no stealth abilities aswell, and can thus be detected by radar too.
A stealth unti with cloak would be totally invisible if ti kept away from units, and I dotn remember ever seeing them in a mod for that reason.
Correct, they will be undetectableAF wrote:A stealth unti with cloak would be totally invisible if ti kept away from units...
Incorrect, they are that way in UH (either stealthed or jammed, I don't remember which), and I think in AA too (ditto, I haven't used one in a while, so I wouldn't know). What balances out their complete stealth is the large amount of energy that they consume to maintain their invisibility.AF wrote:...and I dotn remember ever seeing them in a mod for that reason.
- Felix the Cat
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- Imperial Winter Developer
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Its usually hard to use the parasite, as it can cloak BUT its visible to radar.
So, in Spring, as soon as the enemy has radar coverage in that zone, and a unit with weapon, your cloaked parasite will be aimed and shoted inmediatly, altougth, not as accuratelly because you will only see its "radar dot".
In order to have a parasite, completelly stealth, you must
STAND ON JAMMED LAND
what? , yes, press "L" key, the RED field is jammed.
so, to use the parasite:
a) scort it with a jammer
b) infiltrate a base that is being jammed
if you get to do b) post the replay, that is very difficult to accomplish.
All this is not true for AA
In aa parasites are cloakable , steath to radar, (for example xta warriors are only stealth), have great los, and they have relatively low energy usage.
That, coupled with huge-radius radar jamming devices, makes the self-jamming-ness of the parasite almost redundant.
You can put an advanced walking mine into enemy base just as easy as you do with a parasite, your enemy must be dumb enough to have one of this jammers on, with the difference the mine leaves a massive hole.
Land Mines, in all mods seem to be both invisible and stealth too.
AA Parasite is able to see land mines? wow... most probaly it was energy shortage, as all the stealthability, goes to trash in case you fall short of energy.
edit: Remember, as long as you stall energy, your jammers will stop working, leaving all visible to enemy radar.
So, in Spring, as soon as the enemy has radar coverage in that zone, and a unit with weapon, your cloaked parasite will be aimed and shoted inmediatly, altougth, not as accuratelly because you will only see its "radar dot".
In order to have a parasite, completelly stealth, you must
STAND ON JAMMED LAND
what? , yes, press "L" key, the RED field is jammed.
so, to use the parasite:
a) scort it with a jammer
b) infiltrate a base that is being jammed
if you get to do b) post the replay, that is very difficult to accomplish.
All this is not true for AA
In aa parasites are cloakable , steath to radar, (for example xta warriors are only stealth), have great los, and they have relatively low energy usage.
That, coupled with huge-radius radar jamming devices, makes the self-jamming-ness of the parasite almost redundant.
You can put an advanced walking mine into enemy base just as easy as you do with a parasite, your enemy must be dumb enough to have one of this jammers on, with the difference the mine leaves a massive hole.
Land Mines, in all mods seem to be both invisible and stealth too.
AA Parasite is able to see land mines? wow... most probaly it was energy shortage, as all the stealthability, goes to trash in case you fall short of energy.
edit: Remember, as long as you stall energy, your jammers will stop working, leaving all visible to enemy radar.
- GrOuNd_ZeRo
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