
Ludum Dare 32:
- Game making competition. No prizes. A lot of participants. Great fun. When (April 17th~)? http://www.timeanddate.com/worldclock/f ... T18&p1=224
- Compo (48h, alone, can't use existing assets, can use code) vs Jam (72h, team or alone, can use anything). Rules: http://ludumdare.com/compo/rules/
- Theme suggestion application: https://docs.google.com/forms/d/1EI0g8A ... U/viewform
- Current theme voting (stay tuned)
Spring project preparations:
- Clean project setup: based on SpringABC?
- Game packaging: automatic packaging for Linux and Windows. Must be able to package rapid as well.
- Setup spring engine compilation buildbots so devs have an easier time distributing stuff between team members (assuming there's interest in teams and likelihood of engine changes).
Personal goals:
- Make a fun game with Spring starting from scratch
- Game should be drastically different than other Spring games - it shouldn't be obvious that it's built on Spring
- Explore potentials for rapid prototyping in Spring and discover limitations (things that can be changed in the future to support a wider variety of games).
There was some interest expressed in the lobby about participating there, maybe even in teams. Personally I'm quite hyped to compete, and if I'm free then I'll certainly try to. I'm not sure if I'll do the longer Jam (team type) since that'd take the whole of Monday as well, but compo shouldn't be a problem.
Why? Because making games is fun! Also there's the ulterior motive that this might benefit Spring if game turns out good.
Thoughts?