Spring needs to have a officially Infrastructure

Spring needs to have a officially Infrastructure

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Spring needs to have a officially Infrastructure

Post by PicassoCT »

Meaning, it has to have clear, non subjective criterias, that a lobby, a server, or a tool has to fullfill, and if several of thoose exist, the one with the most users gets to be the official spring-lobby, server, -whatever.
Im not anti-competition here, quite to the contrary. But at some point, the Distrtrouble sets in and thas a sin.
Users want clear, decisive answers and standard stuff delivered with there downloaded first version of spring.

Criterias for a official Lobby:
  • Bugfree
    Seperate Testreleases and Testers from official releases
    Autoreverts Releases that proof to be buggy none the less
    is from User perspective plattform independent
    Intuitive GUI (measurable by how many users ask for advice with this or that lobby)
    Supports official Spring Server Protocoll
    meets GPL requirements
    offers ChatBot-Support
    offers Matchmaking-Support
    offers Working AutoDownloads via rapid
    offers Information Startsite
    offers new User Guidance (Videotutorials, Step-by-Step-Instructions, whatever)
    offers SteamIntegration
    offer inlobby bug reports
Criterias for a official Server:
  • minimalistic Server protocoll
    scales linear trafficwise with increasing players
    autorestarts on lossfree crash
    limp-home mode (provides still communication and gamestarts, while everything else collapses)
    uses a free database
    supports official spring protocoll
    gracefully recives/hands over games and players to other parts of infrastucture or copies of himself


Criterias for a official Map:
  • has to be pretty
    has to be popular
    has to be in a reasonable Size
    has to be land and sea
Criterias for a official map-editor:
  • has to work on all plattforms
    has to support landscape editing
    has to support feature placing
    has to support ssmf
    has to support mission making
    has to support a standard format for map-pre compile storage
    has to support a standard format for mission pre-game storage
    has to support automated testing of multiplayer maps
You can still create a lobby or for example like me little missions in multiplayer- but you can not claim to be a standard sollution. Hate me, hit me, but you know this would do spring good.
Last edited by PicassoCT on 11 Mar 2015, 08:32, edited 1 time in total.
gajop
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Re: Spring needs to have a officially Infrastructure

Post by gajop »

Criticism:

General: No need to have an official lobby, map (?!), or map editor. Having an official server is good, but far more important is to have an official protocol.

Specific(in bold):
PicassoCT wrote: Criterias for a official Lobby:
  • Bugfree not possible
    Seperate Testreleases and Testers from official releases development detail
    Autoreverts Releases that proof to be buggy none the less development detail
    is from User perspective plattform independent
    Intuitive GUI (measurable by how many users ask for advice with this or that lobby) non-measurable, obvious goal
    Supports official Spring Server Protocoll
    meets GPL requirements
    offers ChatBot-Support chat bot?
    offers Matchmaking-Support
    offers Working AutoDownloads via rapid
    offers Information Startsite what?
    offers new User Guidance (Videotutorials, Step-by-Step-Instructions, whatever)
    offers SteamIntegration no way is this supposed to be a requirement
    offer inlobby bug reports
Criterias for a official Server:
  • minimalistic Server protocoll we don't bloat because we WANT to, but if you make those requirements above, that's what you get
    scales linear trafficwise with increasing players obviously preferable but hardly attainable
    autorestarts on lossfree crash minor.. and possible not wanted
    limp-home mode (provides still communication and gamestarts, while everything else collapses) what?
    uses a free database
    supports official spring protocoll
    gracefully recives/hands over games and players to other parts of infrastucture or copies of himself
    shieldable from denial of service attacks untestable


Criterias for a official Map:
  • has to be pretty
    has to be popular
    has to be in a reasonable Size
    has to work with all spring-compatible games not possible/wanted
    has to be land and sea
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Spring needs to have a officially Infrastructure

Post by 8611 »

Much text about Spring-that, Spring-this.
Seems to me technology is advancing at okay pace, sadly it is abused:
New features could improve and grow the Spring Eco system but people are too egocentric and shortsighted and greedy to cooperate on that.
Instead of makig "Spring" better everybody seems focused on getting their mod as far away as possible to greener pastures.
Would it have been possible to stop that trend?
Whatever you do in Spring, be it write a tutorial, make a map, a widget, a lobby, a bug report -Does it really make "Spring" better?
Or does it ultimately make someone more confident that soon their mod will be ready to split off from "Spring"?
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Anarchid
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Re: Spring needs to have a officially Infrastructure

Post by Anarchid »

Whatever you do in Spring, be it complain, complain more, tell people to do things, complain about people not doing what you tell them, crosspost complaints between threads -Does it really make "Spring" better?

Would it have been possible to stop that trend?
FTFY

User was warned for this post, felony 1. (Silentwings)

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PicassoCT
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Joined: 24 Jan 2006, 21:12

Re: Spring needs to have a officially Infrastructure

Post by PicassoCT »

gajop wrote:Criticism:

General: No need to have an official lobby, map (?!), or map editor. Having an official server is good, but far more important is to have an official protocol.
Distrophy must reign?

Reaction specifics follow


Criterias for a official Lobby:

Code: Select all

[list]
Bugfree [b]approachable and something the audience demands - you can not use people who are in there spare time as beta testers. And no, not even those  that stayed  voted with there feet for this. [/b]
Seperate Testreleases and Testers from official releases [b]No. Sadly not[/b]
Autoreverts Releases that proof to be buggy none the less [b]Yes. Its standard enforcing time.[/b]
is from User perspective plattform independent 
Intuitive GUI (measurable by how many users ask for advice with this or that lobby) [b]The five guys in newbies every day, that ask where to set settings, where to start singleplayer proof your wrong.[/b]
Supports official Spring Server Protocoll
meets GPL requirements
offers ChatBot-Support [b]Bot support, for FAQ etc. Yes they are needed, as often nobody replys to the help crys.[/b]
offers Matchmaking-Support
offers Working AutoDownloads via rapid
offers  Information Startsite [b]Yes, a lobby can not draw blank. It needs something to welcome people. Not Untrockloading them into main, and cya.[/b]
offers new User Guidance (Videotutorials, Step-by-Step-Instructions, whatever)
offers SteamIntegration [b]Two spring games go into steam direction. No way, open source will support windows or propriatery driver manufacturers. Noway![/b]
offer inlobby bug reports
[/list]
Criterias for a official Server:

Code: Select all

[list]minimalistic Server protocoll [b]Half of those requirements can be fullfilled without adding to the server protcoll. [/b]
scales linear trafficwise with increasing players [b]obviously preferable but hardly attainable[/b]
autorestarts on lossfree crash [b]minor.. and possible not wanted[/b]
limp-home mode (provides still communication and gamestarts, while everything else collapses) [b]even if it fails, it has to at least provide communication. Cars have to do that.[/b]
uses a free database 
supports official spring protocoll
gracefully recives/hands over games and players to other parts of infrastucture or copies of himself
[color=#FF0000]shieldable from denial of service attacks[/color] [b]you were right on this one[/b]
[/list]


Criterias for a official Map:

Code: Select all

[list]has to be pretty
has to be popular
has to be in a reasonable Size
[color=#FF0000]has to work with all spring-compatible game[/color]s [b]you were right on this one[/b]
has to be land and sea[/list]
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Spring needs to have a officially Infrastructure

Post by PicassoCT »

Oh, why not to the same for games:

Code: Select all

Official Spring Game Requirements:
No In-Game Lua Errors
Alpha or Beta- Releases only to dedicated Testgroups
No warnings in Infolog
Has to provide a web-manual
Has to provide a irc-channel with a person or bot to ask

so yeah, my game would not be a official spring game. And guess what, it is not good enough to be one yet.
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