realizing now i should have done it in LÖVE or LuaAV or something. previewing the heightmap and metal map directly in Spring is cool, but cool enough for all the interlua comms, memory limitations, and deferred rendering to get around hang detection? at this point might still migrate over, because writing a fullsize heightmap and attribute map (for L3DT or similar) from within a gadget within spring is... is it possible at all? once, i got it to write a 2048x1536 attribute map.
edit: now i have converted it (sloppily) to LÖVE, which makes it possible to create nicer textures in L3DT (w/ fullsize attribute maps). with this i've created version 2 of Lunatic Bowl. the idea is that once this system is made, i (or anyone else) can create a series of crater maps without much effort.


basically, look on my works, ye mighty, and (see my) despair. maybe i'll make something less bad eventually