two features added to map when using white ....

two features added to map when using white ....

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

two features added to map when using white ....

Post by genblood »

I was messing around on a new map and I decided to us a
white pixel instead of a green(255) pixel for the Geo. I compiled
it and the Geo was their and a custom feature too. It looks like
red(255) and green(255) combined an added both features.

Most people will say who cares ... but it could be used to
add custom Geos ... Here is a screenie of it ....


Image


Also, the features are in s3o format now... :shock:
Just a few custom rocks ....
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Anything that was built on the geo would reclaim the feature first, so althought this is neat, its not all that useful.

Unless you make a really big one and hide the geos somehow <_<
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Making it non-solid and non-reclaimable would prevent that, Nemo.
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

This is off topic, but it's another wierd thing that most people probably don't know.
If you set the water damage to a negative number, ground units will want to go to the edge and once they touch the water they can't move (unless you use First person mode).
Might be kind of neat for water spots in a desert for the WD mod :-)
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Isaactoo wrote:This is off topic, but it's another wierd thing that most people probably don't know.
If you set the water damage to a negative number, ground units will want to go to the edge and once they touch the water they can't move (unless you use First person mode).
Might be kind of neat for water spots in a desert for the WD mod :-)
ROFL... that is the most fun.. hah.. do they get healed also? you can build a "memerization" shrine that way :D
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Just thought Id point out that this is obvious... a white pixel is just 255 red 255 green and 255 blue, hence your placing feature 1, a geo and full grass on that square... however i think it removes the gras if a features placed on top.
:-)
aGorm
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