BA 8.17 Released!

BA 8.17 Released!

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Silentwings
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Joined: 25 Oct 2008, 00:23

BA 8.17 Released!

Post by Silentwings »

Changelog for 8.15 -> 8.17

> Added widget for changing game speed in replays
> Added widget to display blast radius when placing buildings, press meta/space
> Added widget to swap Y and Z (for AZERTY keyboards, default disabled)
> Added widget to display Keybind Info
> Added allow/disallow user widgets option to widget selector
> Joinas after game start results in becoming a spectator
> Fixed com name tags showing name of substituted player

Changelog for 8.12 -> 8.15

> Fix luaui reload from widget selector
> Reduced metal in missile truck wrecks
> Missile trucks can fire backwards (removed maxangledif)
> Slightly reduced worker time of Kbot cons
> Tweak Mavericks, more range growth, more initial hp, less hp growth
> In-game ignore also affects players talking from the battleroom
> Show limexp in tooltip instead of exp
> Add substitutions for players who don't place a startpoint (+fixed)

~ Bluestone, BrainDamage, Nixtux

Download Here
http://springfiles.com/spring/games/bal ... ilation-50

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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 8.07 Released!

Post by jamerlan »

Good Job!
Commands FX is AWESOME! Thanks Floris!
LEDZ
Posts: 66
Joined: 27 Jun 2011, 13:43

Re: BA 8.07 Released!

Post by LEDZ »

Reduced Zeus health
Ahh, putting the Balanced back into BA.
Thanks!
karlhilsong
Posts: 1
Joined: 20 Jan 2015, 01:11

Re: BA 8.07 Released!

Post by karlhilsong »

Thanks! 8) can anyone recommend a good map pack download around 1-2gb please? I had to re-install everything and just can't find any good, medium-size packs!
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Silentwings
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Re: BA 8.08 Released!

Post by Silentwings »

Updated to BA 8.08.
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Silentwings
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Re: BA 8.08 Released!

Post by Silentwings »

can anyone recommend a good map pack download around 1-2gb please
I think there is only http://springrts.com/phpbb/viewtopic.php?f=1&t=26949, which is ~20Gb. If you use SpringLobby you can go to the battle list, right click on the maps you see there, and just download whatever comes up. That will give you a pretty good selection. Or you can browse http://springfiles.com/
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: BA 8.08 Released!

Post by qray »

Thanks for updates and fixes! :-)

In case anybody was wondering (as I was):

Zeus health 2975 -> 2650

And for Arm Seaplane Platform:
buildcostenergy 19426
buildcostmetal 2667
buildtime 19248
->
buildcostenergy 17221
buildcostmetal 1974
buildtime 16128

Gimp:
Damage 200 DPS 25.0
->
Damage 250 DPS 41.67

(numbers compared to V7.99; from def file, didn't check if there are post defs changing them)
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Silentwings
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Re: BA 8.08 Released!

Post by Silentwings »

Split out discussion of Easy Facing widget to here http://springrts.com/phpbb/viewtopic.php?f=44&t=32998
TaShadan
Posts: 51
Joined: 28 Oct 2013, 14:00

Re: BA 8.08 Released!

Post by TaShadan »

Sorry for the stupid question... but did you add the new graphics you showcased a while ago to the new version?
Orfelius
Posts: 103
Joined: 17 Nov 2014, 20:57

Re: BA 8.08 Released!

Post by Orfelius »

That is indeed a stupid question but one worth explaining since info about it on BA subfoum is scarce.

New graphics you are referring to are of Balanced Annihilation: Reloaded (or Beyond All Reason if you want to call it like that). It is basically a complete remodel of all BA units in attempt to remove OTA dependancy. At that it also brings new much nicer UI! (witch is a thing I am mostly fond of when looking at BAR). And I would say it is in prerelease state as its very early build is playable on the server but the thing is it is not a finished game by any means (it is not declared as such either).

One just needs to be patient BA reboot (or instead you could... you know play BA or some other spring game like XTA).
Last edited by Orfelius on 07 Feb 2015, 11:17, edited 1 time in total.
TaShadan
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Re: BA 8.08 Released!

Post by TaShadan »

Thx for the detailed explanation.
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Silentwings
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Re: BA 8.08 Released!

Post by Silentwings »

new graphics you showcased a while ago to the new version?
The graphics are showcased as part of BAR, which is a work in progress, and you can find them inside the testing versions of BAR.

You can find a summary of the progress with BAR on the stickied BAR thread here viewtopic.php?f=44&t=28016&start=40#p564179.
attempt to remove....
The aim of BAR is not to replace OTA content specifically but to re-make any content that is essentially outdated and would benefit from a rewrite. Broadly speaking this means models, cegs & the UI.
Orfelius
Posts: 103
Joined: 17 Nov 2014, 20:57

Re: BA 8.08 Released!

Post by Orfelius »

Yes, yes that is what i meant.
Sorry for my bad choice of words :oops:
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Silentwings
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Re: BA 8.09 Released!

Post by Silentwings »

Updated to BA 8.12
dansan
Server Owner & Developer
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Re: BA 8.12 Released!

Post by dansan »

Use meta (space) to queue set target commands]
Is this the same as it is/was with shift (shift-a select select select)?

Just wanted to update http://balancedannihilation.org/ , but it got suspended. I have contacted Marcelinho.
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Silentwings
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Re: BA 8.12 Released!

Post by Silentwings »

Yes, it should be, although BrainDamage (who is the author of the set target gadget) can give a better explanation of why meta is used insetad of shift. As I understand it there were some rare cases where the set target queuing and the "normal" queuing could interfere.
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Silentwings
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Re: BA 8.13 Released!

Post by Silentwings »

Updated to BA 8.13.
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jamerlan
Balanced Annihilation Developer
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Re: BA 8.13 Released!

Post by jamerlan »

Code: Select all

[f=0045696] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_maverick_exp.lua"]:29: attempt to perform arithmetic on local 'curExp' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_maverick_exp.lua"]:29: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
	(tail call): ?
[f=0045697] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_maverick_exp.lua"]:29: attempt to perform arithmetic on local 'curExp' (a nil value)
stack traceback:
	[string "LuaRules/Gadgets/unit_maverick_exp.lua"]:29: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
	(tail call): ?
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jamerlan
Balanced Annihilation Developer
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Re: BA 8.13 Released!

Post by jamerlan »

That error spam happened in the middle of this battle: http://replays.springrts.com/replay/fe8 ... 03546d923/
I was a spectator
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 8.13 Released!

Post by Silentwings »

Thanks - should be fixed with update to BA 8.15
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