TA units for Spring project?

TA units for Spring project?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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maverick256
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Joined: 21 Sep 2004, 19:41

TA units for Spring project?

Post by maverick256 »

So yeah, if I remember, there was a making TA units look better (and animate better) project for spring. You know, replacing the missing faces, updating the animation scripts, etc etc. I hope the effort has not stopped....
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Once upon a time there was a screen of a really good-looking high-polygon commander. If that's any indication of the effort, these units will look great.
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

That pic was my Arm commander, and the project is progressing at a very slow pace now that I lost contact with Seraph/Sathanas/Mike Symons/Whatever other name he uses. Currently I did the Maverick, the Arm commie, and the Avenger. The Freedom Fighter is almost done. Others are still in my head, waiting to be modelled.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

please put a link to them somewhere... i could do with some eye candy
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Syffer Bidan
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Joined: 21 Jan 2005, 01:01

Ditto.

Post by Syffer Bidan »

Ditto. Direct the images to this topic.
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Hmm... if I remember correctly, these are of the maverick:

Image

http://edf.tauniverse.com/video1.rar

I don't have anything of the Avenger uploaded yet.

Ah, wait, one more!

Image

That's the remodelled, but not rescripted, Jethro.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Jaw hits floor. aGorm losses his jaw under the bed. Everyone celebrates these lovely pics. Hell, thast some reworking. Realy realy good stuff.

aGorm
Justin Case
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Joined: 16 Sep 2004, 18:08

Post by Justin Case »

awesome to the max!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I applaud the detail fo the maverick btu there's just soemthign missing from it that makes it seem a little odd for me. Perhaps somethign todo with the arms and the head I aint quite sure
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aGorm
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Post by aGorm »

I know what it is. The Blue glow textures on the arms have gone, and it now looks a little spindaly... maybe you could just mod it ever so slightly Sean Mirrsen?

aGorm
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AF
AI Developer
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Post by AF »

No it's the proportions and the arms, make the arms bigger, as you can see they go out more at the sides on the odl model and without those arms it just isnt the same unit I've come to love. Besides it's walk is meant to be exagerated byt he arms anyway, and maybe make the torso a bit smaler in comparison to the arms and legs.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

The new jethro is way cool, but I think you've mauled the maveric a little to much, its all out of proportion and the heads completely wrong, if you overlay them in wireframe you should see what I mean.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

thats really cool. Good going!
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

i think those look excellent, but i'm going to have to put on the pragmatic hat... the maverick has too much detail. I'm not referring to the textures, but rather, the polys. There are too many locations, such as the head and gun, where there are very small cuts and details put in, which drastically increases the poly count of that single unit. Flatten out what I'll call the "staircases" on the model imho.
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

no i disagree, because if we ever get dynamic lights we will be able to see that detail.
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aGorm
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Post by aGorm »

No it's the proportions and the arms, make the arms bigger,
That is exacly what i was saying they look spindaly (as in out of proportion...) So you surly mean "Yes its the proportions..."
Flatten out what I'll call the "staircases" on the model imho.
I see no staircases, but i think i know what bits your looking at... its actully just very cleaverly textured, and looks like it has more polys than it does... The other real prob is that the head looks nothing like that of the original. It should look like a futuristic knights helmet like the original, not a helmet from starwars...

aGorm
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

The maverick is a powerful unit thats at the heart fo most arm ground invasion forces, it is an icon of arm superiority in Kbots. You must get ti right, with a unit like the maverick the model is everything, the distinctive shape and animation must be preserved.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Heh... well, yes, there ARE some overdetailed parts (like the little parts on the head that are almost unseen in the shot), but NO WAY am I going to change that animation. I have an idea about beefing up the model, though. I'll post another pic when I make it.

Oh, and SY - when will we get an 'attach file' option in the posts? It's not the best method to upload things to the ftp then link them here.
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AF
AI Developer
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Post by AF »

How come when I suggested we install the attatchments mod on these forums a loada people gave me a loada flak about it being too complex and problematic?! I installed the attatchment mod myself on one of my own phpbb forums before the host decided it wasnt gonna do free account so I knwo whats involved in installing it and I'm saying it's worth it
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I prefer the original Maverick model to the new one. The old model is more easy on the eye, you see instantly what is it, the new model is just a mass of overdetail that hide the overall unit appearance. Couldn't you use more simplicity in your models?
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