TA units for Spring project?
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TA units for Spring project?
So yeah, if I remember, there was a making TA units look better (and animate better) project for spring. You know, replacing the missing faces, updating the animation scripts, etc etc. I hope the effort has not stopped....
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That pic was my Arm commander, and the project is progressing at a very slow pace now that I lost contact with Seraph/Sathanas/Mike Symons/Whatever other name he uses. Currently I did the Maverick, the Arm commie, and the Avenger. The Freedom Fighter is almost done. Others are still in my head, waiting to be modelled.
- Syffer Bidan
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- Joined: 21 Jan 2005, 01:01
Ditto.
Ditto. Direct the images to this topic.
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Hmm... if I remember correctly, these are of the maverick:

http://edf.tauniverse.com/video1.rar
I don't have anything of the Avenger uploaded yet.
Ah, wait, one more!

That's the remodelled, but not rescripted, Jethro.

http://edf.tauniverse.com/video1.rar
I don't have anything of the Avenger uploaded yet.
Ah, wait, one more!

That's the remodelled, but not rescripted, Jethro.
No it's the proportions and the arms, make the arms bigger, as you can see they go out more at the sides on the odl model and without those arms it just isnt the same unit I've come to love. Besides it's walk is meant to be exagerated byt he arms anyway, and maybe make the torso a bit smaler in comparison to the arms and legs.
- [K.B.] Napalm Cobra
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i think those look excellent, but i'm going to have to put on the pragmatic hat... the maverick has too much detail. I'm not referring to the textures, but rather, the polys. There are too many locations, such as the head and gun, where there are very small cuts and details put in, which drastically increases the poly count of that single unit. Flatten out what I'll call the "staircases" on the model imho.
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That is exacly what i was saying they look spindaly (as in out of proportion...) So you surly mean "Yes its the proportions..."No it's the proportions and the arms, make the arms bigger,
I see no staircases, but i think i know what bits your looking at... its actully just very cleaverly textured, and looks like it has more polys than it does... The other real prob is that the head looks nothing like that of the original. It should look like a futuristic knights helmet like the original, not a helmet from starwars...Flatten out what I'll call the "staircases" on the model imho.
aGorm
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Heh... well, yes, there ARE some overdetailed parts (like the little parts on the head that are almost unseen in the shot), but NO WAY am I going to change that animation. I have an idea about beefing up the model, though. I'll post another pic when I make it.
Oh, and SY - when will we get an 'attach file' option in the posts? It's not the best method to upload things to the ftp then link them here.
Oh, and SY - when will we get an 'attach file' option in the posts? It's not the best method to upload things to the ftp then link them here.
How come when I suggested we install the attatchments mod on these forums a loada people gave me a loada flak about it being too complex and problematic?! I installed the attatchment mod myself on one of my own phpbb forums before the host decided it wasnt gonna do free account so I knwo whats involved in installing it and I'm saying it's worth it