Universal Usage - Page 2

Universal Usage

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

jouninkomiko:
There will still be lack of standardization. Some people will start playing with those new units while others will not want to play with a huge array of new units they know nothing about and may very well be unbalanced/untested.

Not to mention the:
PauloMorfeo wrote:- Hey, why are the [Pelicans] disallowed?
- I don't like them.
- Ho? Now what do i do with a Lvl-2 Kbot lab in GOW???
(i made a mistake and said Gimp instead of Pelicans, in the original)

That
jouninkomiko wrote:... some sort of unit sharing/map sharing ...
is great but, will there be any standards coming in with TA-Spring?
Especially concerning rules (FOW, Comm-Death, etc)!?
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Alantai, is it not obvious? the new units will be installed to a second unit directory, and once the game loads it will check which version everyones using, teh original from the original duirectory, or the new one. It wouldn't overite the normal one ever, and as it would be off as default then it would not get played with unless people turned it on.

aGorm
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

lmao if you'd read my post you'd realised I was talking about th unit hijacking the build spot and all othr places where you could build the original unit. The original unti would still be intact tho, just this new shared unti will ahve been installed for compatibility reasons that looks and acts identically to the original only it's stats have changed slightly. And if that isnt enough If we take the peewees unti files and model etc and hdie them in other unit files so when combined they make th whole unti ti would sorta defeat any form of identification fo the unti save for the part that contains the unit FBI which means I have to go back to my immense fortress (see other post) to think fo an innovative way fo solving that problem. *poof* AF vanishes in a flash bang with a few cheap sparklers
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

This is wrong!!!

Post by TA 3D »

You guys are really stupid. The SY's have already stated that "spring will be free for the user to choose whatever units they want". Just like in ota. It makes me sick to think someone wants to make everyone play just their mod and one mod only!

That is wrong. No... Its disturbed! :evil:

TA was never locked to any mod. It is greatly modable and should stay that way. Spring is just a better way of visializing it, not changing it.

If anything should be standerized, it should be how you implamint units into the game. IE a uniform file system and unit manager that a kid could use(It being that simple to add/drop/modify/group/move/ect..). That is what should be done.

"Freedom to choose your units/settings/ais/ect.." :wink:

"Oh and if anyone hasn't noticed by now, AF is getting out of hand."
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

:!: One hast not got out of hand. I denounce that comment as an act fo terrorism.
:arrow: aw you used my fav colour blue
Why didnt you think of using colours aGorm it seems to have made a much bigger impact than your ramblings against the ethnic cleansing of mods in preference of AA by the pro-AA posters :|
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Ethnic clensing? Now theres an idea,

But anyway, you guys are going over the top, we just suggested that this is a great mod and would really be an improovement on the gameplay and balance of OTA.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Re: This is wrong!!!

Post by Torrasque »

TA 3D wrote:You guys are really stupid.
It's really funny to read that from a man that don't understand the conversation.
We speak about choosing pattern juste BEFORE you begin a party, and not to remove options or close engine from modability. So before each party, you decide what kind of game you want and all other player will understand easly want you want. no more : "We said no EMG" ..or "Everybody play without nuke, Fuck bastard..." or "Shit you don't have the TTL race"

Sorry for my english
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

You guys realise the reason you need rules is because of poor balancing? :idea:
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

I dont think you Quite Get me. I have Never said at any point we should close spring to one mod. I personly plan on making a whole new game out of the engin once its out. We were discussing what Version of TA should be Shiped with the engin. As in when you download what will it come with. And it should come with XTA.
I would love to play AA on it, but it will need to be rebalanced and re moddel for the spring engin if its to be realy any good. remember the balance will change in spring as its a new engin.
I may be Stupid (as in I fool around), but I am not Thick (as in a few sandwiches short of a picnik).

aGorm
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

Spring can use any units. Just replace the unit file. Maybe it's still the GP3. Put the OTA in there and you have ota. put the XTA gp3 and you have xta. Put the AA gp3 and you have AA.

I do like XTA, but it's a bit defensive, however though OTA is more agressive, I feel pretty braindead, when just building defenders, samsons and flashes, and a nuke of BB in the long run. There really isn't any variation possible. So that makes it boring to me. Cavedog designed OTA and playing this game evolved, and eventually the players found out what works best is defenders and samsons. So everyone does that. In XTA defenses are useful. I'm going to play xta, maybe try AA, I don't have an idea how balanced it is.
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aGorm
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Post by aGorm »

Ok, this is a STATMENT that people should read befor they post to stop everyone confusing what were saying.

We know you can put any of the units in. You can play it with any set of TA units and mods you like. We know that. We are mearly saying one simple thing.

TA SHOULD SHIP WITH XTA AS SY's MADE XTA AND ITS BALENCED OUT FOR SPRING.

Once you downloaded it you can move in any files you like. My statment that
I would love to play AA on it, but it will need to be rebalanced and re moddel for the spring engin if its to be realy any good. remember the balance will change in spring as its a new engin.
did not mean that if you copyed AA into spring it would not work, mearly that it would have Old unit moddels and it would be off balance as it was balanced for the TA engin not the Sping engin.

Is that all clear now? please?

aGorm
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

[K.B.] Napalm Cobra wrote:You guys realise the reason you need rules is because of poor balancing? :idea:
not exactly or, not the only one reason. It can be good if some new races are comming more used, it could help to find a game wich match with it.
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AF
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Post by AF »

Also some people use strategies and tactics in their games and hate certain untis or have problems with them such as BB's or Nukes saying they make the game unenjoyable
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

I have to admit im one of those people. I can't stand nukes. I get pissed of when your havin a great game and then some little sod no one noticed lanches 100 nukes at your base and you only have a few anit nuck silos. And your like ARRGGHHH DIE SCUM!

Andmitadly when my mate came round and tryed it, he thought he one. Except I had 5 atlastes with my comander and some crawlng bombs.... We made quite a bang... ( thank god for his shody air defence...)

So anyway, i offten play with no nucks but thats it.

aGorm
Last edited by aGorm on 10 Mar 2005, 16:59, edited 2 times in total.
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Redfish
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Joined: 27 Feb 2005, 16:12

Post by Redfish »

I never play with rules. It's for newbs. If sides are unbalanced, play the best side. Simple as that. XTA is balanced, you can play what u want.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Has XTA been balanced for spring?
And how much would the new engine throw off balancing of traditional mods SY's?
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

I cant answer the second question obviosly, but for the first:

There was once in a news post, a coment from SY that they would be balancing there XTA mod fro spring and make that what it comes with as the standared. However I cant find it now, it prob got lost in the great hack of March 2005.

aGorm
bobblehat
Posts: 10
Joined: 21 Oct 2004, 20:30

Post by bobblehat »

:-) nice point cadyr :P I love AA, its the only mod i play, i wouldny even play Original TA without it but people should get to choose.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

There was once in a news post, a coment from SY that they would be balancing there XTA mod fro spring and make that what it comes with as the standared. However I cant find it now, it prob got lost in the great hack of March 2005.
Really? I don't recall anything of that sort. Could we have some input from the SY's?
Its not that I don't trust you Agorm, well actually it is, that and your ugly. :P
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Yes aGorm is correct and as for your anymore fo your questions and opinions I think that people on this forum shouldnt assume that the rest are making up stuff for the sake of arguement, afterall what ahs aGorm done to loose your trust? People seem to have become more trusting of me than aGorm fgs
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