Fix UnitShapes for 98.0

Fix UnitShapes for 98.0

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Fix UnitShapes for 98.0

Post by dansan »

Aegis?

The unit shape shadows are now opaque :(
I like UnitShapes much better than TeamPlatter...
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Fix UnitShapes for 98.0

Post by Jools »

I think there may be something with lups that makes things opaque, like shadows too...
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Fix UnitShapes for 98.0

Post by dansan »

I play with shadows off (weak gfx hardware), but for testing I just switched them on, and UnitShapes are still opaque.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Fix UnitShapes for 98.0

Post by Google_Frog »

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Fix UnitShapes for 98.0

Post by Forboding Angel »

dansan wrote:I play with shadows off (weak gfx hardware), but for testing I just switched them on, and UnitShapes are still opaque.
Try this widget: https://github.com/EvolutionRTS/Evoluti ... latter.lua

A lot nicer than unit shapes.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Fix UnitShapes for 98.0

Post by dansan »

That looks very nice!

I'll use it, thank you :-)
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Fix UnitShapes for 98.0

Post by jK »

Independent of the engine fix, here a much faster (300pws: 36fps -> 45fps) version of UnitShapes

http://paste.springfiles.com/view/6a351730
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