Somehow the standard widgets (or built-ins?) for ressource bars, clock, fps, tooltip and console don't get disabled anymore. Or rather enabled again after IceUI disabled them...
So in the end, I have both displays: from IceUI and the standard ones (though they are displayed as disabled in the widget list).
ATM, I work around by a simple small widget that disables them using Spring.SendCommands, which I have to do in GamePreload(), since when I do it in widget:Initialize() it is also resetted.
But would be nice to understand where this comes from. Somebody has an idea what has changed that affects this?
The work-around seems a bit ugly to me
