new BA widget - Obedient constructors v5
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new BA widget - Obedient constructors v5
Did you faced situations like that? I queued to build some buildings then realized that constructor has "guard" or "fight" order? And you need to 1) give 1 order to cancel "fight or guard" 2) queue buildings again
This widget will solve such situations!
Just queue buildings using shift as usual and these "guard or fight" orders will be canceled. Constructor(builder) will do what you want. Will act in expected way.
Project on github
P.S. Thanks to Broker for widget idea!
P.P.S. This widget especially useful when you use "factory guard" or "Auto Reclaim/Heal/Assist" widgets
Updated widget to spring 98 engine
This widget will solve such situations!
Just queue buildings using shift as usual and these "guard or fight" orders will be canceled. Constructor(builder) will do what you want. Will act in expected way.
Project on github
P.S. Thanks to Broker for widget idea!
P.P.S. This widget especially useful when you use "factory guard" or "Auto Reclaim/Heal/Assist" widgets
Updated widget to spring 98 engine
- Attachments
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- unit_obedient_constructors.lua
- v5 - updated for spring 98
- (5.66 KiB) Downloaded 19 times
Last edited by jamerlan on 11 Oct 2014, 15:14, edited 4 times in total.
Re: new BA widget - Obedient constructors
very nice idea, especially since queued commands after indefinite ones dont make much sense.
Re: new BA widget - Obedient constructors
OMG - I hate that!jamerlan wrote:Did you faced situations like that? I queued to build some buildings then realized that constructor has "guard" or "fight" order? And you need to 1) give 1 order to cancel "fight or guard" 2) queue buildings again
Thank you for the widget :)
Re: new BA widget - Obedient constructors
There is a OTA-age exploit to this:Beherith wrote:very nice idea, especially since queued commands after indefinite ones dont make much sense.
1. Build 25 bombers
2. Put them to guard a flea
3. When you see enemy commander, queue attack on him
4. Wait for him to calm down.
5. Self-destruct flea.
6. Bombers will bomb commander.
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Re: new BA widget - Obedient constructors
We have the Wait command with which to execute such exploits. Guard is no longer needed. Also I am fairly sure that attack commands on units you cannot see are lost after several seconds.
Re: new BA widget - Obedient constructors
Like 3 seconds.
Imo, commands shouldnt be dropped, they should be convrted to attack ground ones...
Imo, commands shouldnt be dropped, they should be convrted to attack ground ones...
Re: new BA widget - Obedient constructors
+1 I am angry every time I want to bomb and bombers don't do anything because target is not visible anymoreJools wrote:Like 3 seconds.
Imo, commands shouldnt be dropped, they should be convrted to attack ground ones...
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Re: new BA widget - Obedient constructors
Sounds like a cool new widget idea. :Djamerlan wrote:+1 I am angry every time I want to bomb and bombers don't do anything because target is not visible anymoreJools wrote:Like 3 seconds.
Imo, commands shouldnt be dropped, they should be convrted to attack ground ones...
Re: new BA widget - Obedient constructors
+1jamerlan wrote:+1 I am angry every time I want to bomb and bombers don't do anything because target is not visible anymoreJools wrote:Like 3 seconds.
Imo, commands shouldnt be dropped, they should be convrted to attack ground ones...
But only for certain unit like bombers. I don't want my rockos to start attacking ground instead of other units in sight.
Re: new BA widget - Obedient constructors
New version (v3) was just released (the same links). Fixed bug reported by Broker. Thank you Broker for feedback!
Details: fixed bug with queueing line of buildings after guard or fight order
Details: fixed bug with queueing line of buildings after guard or fight order
Re: new BA widget - Obedient constructors v3
This widget conflicts with the custom formations widget. When you hold control and press right click in custom formations, the units will retain their formations. This widget causes that functionality to return to vanilla behavior. Cool widget either way. It annoys the crap out of me when I order a unit to build a lot of stuff before realising that he's guarding factories and other building units because my autoassist/heal/reclaim widget causes them to do so automatically.
EDIT: There may also be other conflicts with that widget and maybe other important widgets but I haven't tested it enough to know yet. Also, this widget stops units from making the move confirmation sound when you give them a move order (the one that goes "VVVVV!" every time you right click to move).
EDIT: There may also be other conflicts with that widget and maybe other important widgets but I haven't tested it enough to know yet. Also, this widget stops units from making the move confirmation sound when you give them a move order (the one that goes "VVVVV!" every time you right click to move).
- Forboding Angel
- Evolution RTS Developer
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Re: new BA widget - Obedient constructors v3
I haven't noticed any issues with ctrl moves and this widget in evo...
- Forboding Angel
- Evolution RTS Developer
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Re: new BA widget - Obedient constructors v3
This widget fucks up a+drag attack orders majorly.
Re: new BA widget - Obedient constructors v3
As for me it have more advantages then disadvantages.
Also, I use line attack with bombers in BA and it works. So I use this widget and I am happy
Currently I am too lazy to investigate why ALT+orders are not working.
Maybe will fix in weekend.
Also, I use line attack with bombers in BA and it works. So I use this widget and I am happy

Currently I am too lazy to investigate why ALT+orders are not working.
Maybe will fix in weekend.
Re: new BA widget - Obedient constructors v3
Fixed in v4Someone64 wrote:This widget conflicts with the custom formations widget. When you hold control and press right click in custom formations, the units will retain their formations.
Fixed in v4Someone64 wrote:Also, this widget stops units from making the move confirmation sound when you give them a move order (the one that goes "VVVVV!" every time you right click to move).
Thank you all for feedback! Especially for Someone64 and Broker!
Re: new BA widget - Obedient constructors v3
Can't reproduce but it should be fixed in v4. Please check updated version (attached to forum or from github)Forboding Angel wrote:This widget fucks up a+drag attack orders majorly.
Re: new BA widget - Obedient constructors v5
updated for spring 98 engine (see first message in thread)
Re: new BA widget - Obedient constructors v5
why cancel the orders instead of moving them to the end of the queue
Re: new BA widget - Obedient constructors v5
I think that cancel is the most expected behaviour. Or people would use "command insert widget" or smth like thatsmoth wrote:why cancel the orders instead of moving them to the end of the queue