SpringLobby 0.274 released!
Moderators: Moderators, Lobby Developers
Re: SpringLobby 0.190 released!
LobbyWriteDir (C:\Users\Rui\AppData\Roaming\springlobby\)
WX: yes POSIX: yes TRY: yes
TempStorage (C:\Users\Rui\AppData\Local\Temp)
WX: yes POSIX: yes TRY: yes
CachePath (C:\Users\Rui\AppData\Roaming\springlobby\cache\)
WX: yes POSIX: yes TRY: yes
CurrentUsedDataDir (C:\Users\Rui\Documents\My Games\Spring\)
WX: yes POSIX: yes TRY: yes
ExecutableFolder (D:\Program Files (x86)\Spring\)
WX: yes POSIX: yes TRY: yes
DownloadDir (C:\Users\Rui\Documents\My Games\Spring\)
WX: yes POSIX: yes TRY: yes
Default unitsync: D:\Program Files (x86)\Spring\unitsync.dll
Default spring executable: D:\Program Files (x86)\Spring\spring.exe
Default uikeys.txt: C:\Users\Rui\Documents\My Games\Spring\uikeys.txt
Portable mode: no
SpringLobby config file: C:\Users\Rui\AppData\Roaming\springlobby\springlobby.conf ( writable)
Version SpringLobby 0.189 (win x32)
Compile Time Apr 15 2014 21:09:21
Compiled with wxWidgets 2.9.5
Started with:
D:\Program Files (x86)\Spring\springlobby.exe
WX: yes POSIX: yes TRY: yes
TempStorage (C:\Users\Rui\AppData\Local\Temp)
WX: yes POSIX: yes TRY: yes
CachePath (C:\Users\Rui\AppData\Roaming\springlobby\cache\)
WX: yes POSIX: yes TRY: yes
CurrentUsedDataDir (C:\Users\Rui\Documents\My Games\Spring\)
WX: yes POSIX: yes TRY: yes
ExecutableFolder (D:\Program Files (x86)\Spring\)
WX: yes POSIX: yes TRY: yes
DownloadDir (C:\Users\Rui\Documents\My Games\Spring\)
WX: yes POSIX: yes TRY: yes
Default unitsync: D:\Program Files (x86)\Spring\unitsync.dll
Default spring executable: D:\Program Files (x86)\Spring\spring.exe
Default uikeys.txt: C:\Users\Rui\Documents\My Games\Spring\uikeys.txt
Portable mode: no
SpringLobby config file: C:\Users\Rui\AppData\Roaming\springlobby\springlobby.conf ( writable)
Version SpringLobby 0.189 (win x32)
Compile Time Apr 15 2014 21:09:21
Compiled with wxWidgets 2.9.5
Started with:
D:\Program Files (x86)\Spring\springlobby.exe
Re: SpringLobby 0.193 released!
0.193 released, should fix the autoupdater issues, autoupdate 0.190->0.193 should work.
Re: SpringLobby 0.193 released!
thanks
the update 0.189 -> 0.193 worked.
the update 0.189 -> 0.193 worked.
Re: SpringLobby 0.193 released!
.190 works really fine for me, besides some occasional crashing:
Is there any infolog or stack trace with more details that could help?
Code: Select all
Problem signature:
Problem Event Name: APPCRASH
Application Name: springlobby.exe
Application Version: 0.0.0.0
Application Timestamp: 5371e06b
Fault Module Name: springlobby.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 5371e06b
Exception Code: c0000005
Exception Offset: 00221a23
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
Re: SpringLobby 0.193 released!
@Beherith:
0.193 contains a crash-fix, please try that first. getting stacktraces etc seems to be broken on windows because of missing debug symbols. what does "occasional" mean? does it require user input to trigger the crash, does it happen on battle join / map-change / ...? running with logging options enabled maybe helps as well...
0.193 contains a crash-fix, please try that first. getting stacktraces etc seems to be broken on windows because of missing debug symbols. what does "occasional" mean? does it require user input to trigger the crash, does it happen on battle join / map-change / ...? running with logging options enabled maybe helps as well...
Re: SpringLobby 0.193 released!
Occasional -> after running for a couple of hours, while just idling in lobby.
Great fix on reconnect after resuming from sleep though :) Much appreciated!
Great fix on reconnect after resuming from sleep though :) Much appreciated!
Re: SpringLobby 0.195 released!
updated to latest version, now the lobby cannot connect to the server.
Re: SpringLobby 0.195 released!
can you give details? it worked for me... is there an error message? "doesn't work" isn't useful.smoth wrote:updated to latest version, now the lobby cannot connect to the server.
Re: SpringLobby 0.195 released!
it was just the "cannot connect to server" message
I rebooted and now it is fine. So maybe it was something else etc. Not sure, I booted, started the lobby, updated, it didn't connect, I immediately rebooted. Problem seems solved. if others have the issue the information is here.
I rebooted and now it is fine. So maybe it was something else etc. Not sure, I booted, started the lobby, updated, it didn't connect, I immediately rebooted. Problem seems solved. if others have the issue the information is here.
Re: SpringLobby 0.195 released!
maybe dns failed and the result was cached:smoth wrote:I rebooted and now it is fine. So maybe it was something else etc. Not sure, I booted, started the lobby, updated, it didn't connect, I immediately rebooted. Problem seems solved. if others have the issue the information is here.
http://support.microsoft.com/kb/318803/en
reducing MaxNegativeCacheTtl could help if you have this problem more often.
but i can only guess what happen, no clue atm. regardingless of that, the error message sucks, has to be more verbose: http://springrts.com/phpbb/posting.php? ... 4&p=558600
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: SpringLobby 0.195 released!
Thanks :) When it updated the SL that was updating didn't close itself and crashed while the updater was running - but the new SL it then spawned works beautifully!
Re: SpringLobby 0.199 released!
released 0.199 which should fix some annoying bugs:
- blury map images
- weird disconnects / timeouts when local clock is stale
- some issues with replays
- etcetc
- blury map images
- weird disconnects / timeouts when local clock is stale
- some issues with replays
- etcetc
Re: SpringLobby 0.199 released!
Good Job!
Re: SpringLobby 0.199 released!
[15:05:49] ** Server ** Timeout assumed, disconnecting. Received no data from server for 60 seconds. Last ping send 112 seconds ago.
[15:05:50] ** Left Battle.
This got fixed?
[15:05:50] ** Left Battle.
This got fixed?
Re: SpringLobby 0.199 released!
depends, this still can happen when the server "hangs" and sends no data for a long time. is this message with springlobby 0.199?Kapytii wrote: [15:05:49] ** Server ** Timeout assumed, disconnecting. Received no data from server for 60 seconds. Last ping send 112 seconds ago.
[15:05:50] ** Left Battle.
This got fixed?
Re: SpringLobby 0.199 released!
Yup. Just updated it and joined battle and soon after that message :) Internetz was working the whole time.
Server didnt seem to go down in any way. Also thats a lot of seconds, previous ones were like around 60 seconds, so this is much better.
Server didnt seem to go down in any way. Also thats a lot of seconds, previous ones were like around 60 seconds, so this is much better.
Re: SpringLobby 0.199 released!
Two ideas, to battle smurfs and trolls:
1: A rep system through the lobby
After someone has played a game, they get the ability to give a reputation point to one person, with the rep givers hours played rank counting as points, (ie a private could give one point, a ghost could give
A part B: to this would be the players rep points would count towards their voting power.
To clarify 1, as i think abma misunderstood it:
After a game, people could rep another player who they think played well, as in, was a good sport, or helped the team, etc.
Then people, who have received more rep points would have higher voting power.
2: Rank and TS determine first choice in color, once "veteran" is reached.
This would encourage players not to smurf a bit, , and allow vets a little more personality beyond a name.
1: A rep system through the lobby
After someone has played a game, they get the ability to give a reputation point to one person, with the rep givers hours played rank counting as points, (ie a private could give one point, a ghost could give
A part B: to this would be the players rep points would count towards their voting power.
To clarify 1, as i think abma misunderstood it:
After a game, people could rep another player who they think played well, as in, was a good sport, or helped the team, etc.
Then people, who have received more rep points would have higher voting power.
2: Rank and TS determine first choice in color, once "veteran" is reached.
This would encourage players not to smurf a bit, , and allow vets a little more personality beyond a name.
Re: SpringLobby 0.199 released!
[20:57:49] * BlackHoleHost2 * [LOeT]Station, you have already voted for current vote.
[20:58:55] ** Server ** Timeout assumed, disconnecting. Received no data from server for 60 seconds. Last ping send 20421 seconds ago.
[20:58:55] ** Left Battle.
All that while battleroom still lives on and my internetz otherwise works. And whats with the ping thing, sometimes its over 60 000 seconds? :p
Next lobby should have an option to "dont assume anything". Or just roll back a few releases to pre-assuming :)
[20:58:55] ** Server ** Timeout assumed, disconnecting. Received no data from server for 60 seconds. Last ping send 20421 seconds ago.
[20:58:55] ** Left Battle.
All that while battleroom still lives on and my internetz otherwise works. And whats with the ping thing, sometimes its over 60 000 seconds? :p
Next lobby should have an option to "dont assume anything". Or just roll back a few releases to pre-assuming :)