However this did not work out.
What was the magic dance one had to do, to get spring, to behave correct?
Did i miss out on one step?
Code: Select all
function resolveKinematics(x,y,z, tPx,tPy,tPz, lorgx,lorgy,lorgz, number,targPoint)
zvx,zvy,zvz=tPx-lorgx,tPy-lorgy,tPz-lorgz
Norm=math.sqrt(zvx*zvx+ zvy*zvy)
yaw=math.atan2(zvz, Norm)
Turn(StriTable[number].UpLeg,y_axis,yaw,0,true)