I used to join these channels for discussion of mod development, until I felt the amount of users and discussion in both was so low that there was no need to split them into two subgroups. Lua is a large part of mod development discussion, and there's virtually no non-Spring lua discussion. In silent protest I decided to only join the #moddev channel and keep things simpler on myself.FLOZi wrote:And join #moddev and #lua on the lobby.
Anecdote:
In the development of Weblobby I didn't feel like deciding which "main" channels to default autojoin so I avoided the tough choice and added all of them: #main (Tasclient), #newbies (Springlobby and ZKLobby), #<localename> (ZKLobby) and a new one #weblobby (intended specifically for discussion on the client). This was with some apprehension and I noticed it was getting out of hand even then.
I think my initial intention was that a game-specific adaptation would replace the Spring "main channels" with the Game's main channel. Then when Forb adapted the use of Weblobby for Evo he didn't replace them, but added #evolution (not to fault him, I never expressed my concern and didn't think much of it at the time). As a result, hundreds of newbie steamers ended up asking newbie questions in one of five random channels, requiring we in the help crew to pay attention to all of those. It can be undone now but it's mostly too late anyway.