Onoffable shields and sfxtypes?

Onoffable shields and sfxtypes?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Onoffable shields and sfxtypes?

Post by code_man »

I noticed that onoffable works on weapons, but it doesnt seem to work for shields and sfxtypes.
Now for simbase there is such a building and it uses those, but its problematic that its on constantly and i wish to change this.
Should i write a gadget to do this or is there a way to do this with unitdef tags?

PS: Sorry for the barrage of topics today, but i think its better to have a 100 threads for a one problem each than the other way round, hope thats ok.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Onoffable shields and sfxtypes?

Post by Beherith »

BA shields (corgate and armgate) can be toggled on and off. Take a look at those and report back if it does not yield results.
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