non-robot TASpring

non-robot TASpring

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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ThePianoGuy
Posts: 1
Joined: 06 Feb 2006, 09:05

non-robot TASpring

Post by ThePianoGuy »

Is there any mod developing human race for Spring? I'm having in mind something like Warcraft or Age of empires style of the game. Could be interesting to develop sth like that... wizards, dragons, catapults, knights etc.

Just thinking out loud :-)
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Theres two WW2 mods and a modern day warfare one involving real people, and there may or may not be a port of TAK in progress.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

There has also been attempts at porting CnC, but i havnt herd much about them at all, and nothing recently.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

there is also a beta mod of ta kingdoms for spring, but i really dunno how is it now and if there is still anyone developing it
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

The Arm are human, just wearing power amour CLONED humans!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Or world dommination, wherein my favoret tactic is to build ten or so barracses as MOSPACT...

then select them all...

then i tell them to patrole in the enemy base. Then i que up about 2000 of the cheapest fighting infantry (the ones that only use AK-47's).

Then i whatch the overrun take place :twisted:


To bad a bunker, some landmines and a ham sandwitch can destroy 2000 infantry. Its the the 2000 and first infantry that gets ya!
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I am working on a project with a friend of mine that should (in theory) make it much, much easier for modders to develop human-form models and deploy them in Spring.
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