I've decided to post some stuff i was making previous month as an excuse to defrost it and resume.
https://www.youtube.com/watch?v=9LOgWQZ ... e=youtu.be
This is the blender render of my full-body-walk animation, which will be used when the unit uses walk gait and is otherwise idle (i.e, it's not walking and chopping at the same time).
It's also kinda the first walkcycle i've ever made, not counting previous iterations of the same and pixel stuffs.
Run gait will only have special attacks ((with animstates that fully assume control of unit; you can't MAEK_FATALITY and walk somewhere at the same time) and won't have separate full/partial cycles.
Dunno if also having any crouch/stealth gait makes sense. Maybe it will only cloak when using stealth gait.
I'll do a vid of the same anim in spring (where it'll lose the bezier ipo) today-tomorrow for comparison.