Release: Tombstone Desert V2

Release: Tombstone Desert V2

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Release: Tombstone Desert V2

Post by NOiZE »

Original map by Ground Zero,

I just adjusted the number of trees so you units will no longer will get stuck.

Thanks go out to Ground Zero for uploading the source files!

Image
Image
Image

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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

I see another good map out of the great publishing corporation of Noize.
But I've got one (quite annoying) question: What makes this map unique?
And what ARM comm is that? It's not XTA/AA's is it?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

evo comm.
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

well it aint evolutions comm :wink:
its the one that sinclaire made for spring
and NOiZE has it in XTA PE edition

(yes sinclaire made evo models too but this aint the evo model)
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

It has to be XTA PE, the Gaat gun is atypically large and the Missile towers are atypically small.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

that comm kicks ass :!:
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

very nice map, i really like it :)
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