Absolute Annihilation: Spring[old]
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Noize you need to post a replay of the 10 flashes vs 10 instigator battle in which you say the instigators are completely outclassed.
Im not saying your wrong, I just think you need to show a replay, if the instigators are not being microed that will have an effect on the outcome of the battle for sure.
I lost 4 fidos the other day to 7 peewees because I wasnt micro managing them...
peewes cost a lot less than a fido hehe... poor me... 4 fidos... dead as door nails...oh the shame! hehe
If you want me too I can dig out the replay, it was a couple of weeks ago though so im nit sure I still have it.
Im not saying your wrong, I just think you need to show a replay, if the instigators are not being microed that will have an effect on the outcome of the battle for sure.
I lost 4 fidos the other day to 7 peewees because I wasnt micro managing them...

If you want me too I can dig out the replay, it was a couple of weeks ago though so im nit sure I still have it.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Beamers own flashes.
DT stops flashes cold. So if you put some DT around ur stuff, problem solved.
Pyros are a great counter to flashes. Flame vs EMG. Will be heavy losses on both sides.
Lv 1 wise, yea, flashes are the best lv 1 unit hands down. Only way to really counter a mass flash attack is to counter with your own.
However, slashers and sams do well against them. Micro it to fan out ur sams/slashers and keep them moving away at all times. This works well, but after the sam/slash nerf, you can't pump them out as fast as you used to, so that almost puts a stop to this way of countering a flash attack.
MT's + slashes used to be great for stoping flashes cold in ota.
DT stops flashes cold. So if you put some DT around ur stuff, problem solved.
Pyros are a great counter to flashes. Flame vs EMG. Will be heavy losses on both sides.
Lv 1 wise, yea, flashes are the best lv 1 unit hands down. Only way to really counter a mass flash attack is to counter with your own.
However, slashers and sams do well against them. Micro it to fan out ur sams/slashers and keep them moving away at all times. This works well, but after the sam/slash nerf, you can't pump them out as fast as you used to, so that almost puts a stop to this way of countering a flash attack.
MT's + slashes used to be great for stoping flashes cold in ota.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Caydr, something that would make my life much easier...
Can you please make it so that the hover construction bot can build both MOHO mexes and UnderWater MOHO mexes? Please?
As of now hovercraft plant is set up as a level 2 plant. Therfore, the hover cons should be able to build moho mexes, above water and below.
It would also help out greatly with some mapping ideas that I have.
Thanks!
Can you please make it so that the hover construction bot can build both MOHO mexes and UnderWater MOHO mexes? Please?
As of now hovercraft plant is set up as a level 2 plant. Therfore, the hover cons should be able to build moho mexes, above water and below.
It would also help out greatly with some mapping ideas that I have.
Thanks!