Random WIP 2014+
Moderators: MR.D, Moderators
Re: Random WIP 2014+
looks great, the jetflames give it the look of something really struggeling to lift off
Re: Random WIP 2014+
Now hiring: Work for a demolition company*! High wages and in 2-shifts!
Turn this:
![Image](http://i.imgur.com/NZv1wr8.jpg)
Into this!:
![Image](http://i.imgur.com/y2iG8Dp.jpg)
bonus:
![Image](http://i.imgur.com/P1mZ1Xu.jpg)
yes it will be part of gameplay...
hmm ooh idea, how about this Military vs Civilian
as a military you have to destroy the civilian stuff.
and as a civilian you must build stuff and the only way to stop the military is via
traps,gorrilla tactic and things that stops stuff
or maybe a active civilian AI that more or less participates on the battlefield but is however mostly busy "Playing SimCity" oh well... Meh
*: We are not responsible if you injured your self in anyway or having trouble with a army, the government,your neighbors, your friends and your pets.
We aren't responsible either for any other damage caused during this process.
Work at your own risk!
Turn this:
![Image](http://i.imgur.com/NZv1wr8.jpg)
Into this!:
![Image](http://i.imgur.com/y2iG8Dp.jpg)
bonus:
![Image](http://i.imgur.com/P1mZ1Xu.jpg)
yes it will be part of gameplay...
hmm ooh idea, how about this Military vs Civilian
as a military you have to destroy the civilian stuff.
and as a civilian you must build stuff and the only way to stop the military is via
traps,gorrilla tactic and things that stops stuff
or maybe a active civilian AI that more or less participates on the battlefield but is however mostly busy "Playing SimCity" oh well... Meh
*: We are not responsible if you injured your self in anyway or having trouble with a army, the government,your neighbors, your friends and your pets.
We aren't responsible either for any other damage caused during this process.
Work at your own risk!
Last edited by Karl on 15 Mar 2014, 21:16, edited 1 time in total.
Re: Random WIP 2014+
Ruins are so important for the landscape, without them the Tourism animals would starve.
Re: Random WIP 2014+
. I am not fond of the long vertical support thrusters. I dunno feels like between them and the square wings, I would revisit the modelForboding Angel wrote:New transport in evo. It's 8x8.
try these for beneath the wings for the vtol effect btw.
Code: Select all
{class='AirJet', options={color={0.0,0.0,0.5,0.75}, width = 5, length=20, distortion=0.01, emitVector = {0, 1.0, 0}, piece="thrust1", texture2=":c:bitmaps/gpl/lups/jet3.bmp"}},
Re: Random WIP 2014+
missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
![Image](http://abload.de/img/spring_randomized_misbcbr7.gif)
![Image](http://abload.de/img/spring_randomized_misbcbr7.gif)
Re: Random WIP 2014+
nice graphic, but why my post are "deleted"?
gajop:They were deleted because you were asking questions in a totally unrelated thread.
gajop:They were deleted because you were asking questions in a totally unrelated thread.
Re: Random WIP 2014+
Do want, how get?knorke wrote:missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Re: Random WIP 2014+
Macross Missiles!knorke wrote:missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Re: Random WIP 2014+
Knew there was some special word for it.
gadget now is here:
http://springrts.com/phpbb/viewtopic.php?f=23&t=31799
plus blabla that is longer than gadget![Shocked :shock:](./images/smilies/icon_eek.gif)
gadget now is here:
http://springrts.com/phpbb/viewtopic.php?f=23&t=31799
plus blabla that is longer than gadget
![Shocked :shock:](./images/smilies/icon_eek.gif)
Re: Random WIP 2014+
Not currently intended for S44, but might find it's way in if the naval game is ever finished:
![Image](https://dl.dropboxusercontent.com/u/104214519/Frunze.png)
![Image](https://dl.dropboxusercontent.com/u/104214519/Frunze.png)
Re: Random WIP 2014+
knorke wrote: plus blabla that is longer than gadget
Count Docu, the site dark you tainted with ink, so we know how and what to think?
Re: Random WIP 2014+
Chili Lobby - Week(end) 1: https://www.youtube.com/watch?v=0Ik24LN ... e=youtu.be
- CaptainBenz
- Posts: 10
- Joined: 10 Jul 2011, 22:10
Re: Random WIP 2014+
Messing up ZK units, episode one:
![Image](http://i.imgur.com/aW4biYN.png)
Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
![Image](http://i.imgur.com/aW4biYN.png)
Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
Re: Random WIP 2014+
Soooo.. ready for a release? Or do you folks need any help?
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Random WIP 2014+
Awesome.CaptainBenz wrote:Messing up ZK units, episode one:
Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
(But why does he have pipes over his eyes?)
Re: Random WIP 2014+
Alas, it will do nothing for ZK, as it only works for assimp models in modern versions of engine.Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
To protect them better! Like rugby player's helmet.(But why does he have pipes over his eyes?)
Re: Random WIP 2014+
This video demonstrates more of BAR or any game, and what the engine can do than most if not every other video out there. Congratulations for not fading into a construction unit building something then fading out quickly, pointing the camera up as a V formation of fighters zoom past, or trying to do a voice over telling some story!
Re: Random WIP 2014+
Yes, the battlefield is nicely crowed, and having a single sequence shot for the whole video make it more palpable that it's genuine game, not scripted and edited cutscene.
However, I found the avatar on the bottom right quite disturbing.
However, I found the avatar on the bottom right quite disturbing.