Random WIP 2014+ - Page 8

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Postby PicassoCT » 15 Mar 2014, 11:39

looks great, the jetflames give it the look of something really struggeling to lift off
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Karl
Panzerstahl Developer
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Re: Random WIP 2014+

Postby Karl » 15 Mar 2014, 17:41

Now hiring: Work for a demolition company*! High wages and in 2-shifts!

Turn this:

Image

Into this!:

Image


bonus:
Image
yes it will be part of gameplay...

hmm ooh idea, how about this Military vs Civilian
as a military you have to destroy the civilian stuff.
and as a civilian you must build stuff and the only way to stop the military is via
traps,gorrilla tactic and things that stops stuff
or maybe a active civilian AI that more or less participates on the battlefield but is however mostly busy "Playing SimCity" oh well... Meh




*: We are not responsible if you injured your self in anyway or having trouble with a army, the government,your neighbors, your friends and your pets.
We aren't responsible either for any other damage caused during this process.
Work at your own risk!
Last edited by Karl on 15 Mar 2014, 21:16, edited 1 time in total.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Postby PicassoCT » 15 Mar 2014, 20:49

Ruins are so important for the landscape, without them the Tourism animals would starve.
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smoth
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Re: Random WIP 2014+

Postby smoth » 16 Mar 2014, 03:35

Forboding Angel wrote:New transport in evo. It's 8x8.

Image

. I am not fond of the long vertical support thrusters. I dunno feels like between them and the square wings, I would revisit the model

try these for beneath the wings for the vtol effect btw.

Code: Select all

      {class='AirJet',   options={color={0.0,0.0,0.5,0.75},   width =  5, length=20, distortion=0.01, emitVector = {0, 1.0, 0}, piece="thrust1", texture2=":c:bitmaps/gpl/lups/jet3.bmp"}},
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knorke
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Re: Random WIP 2014+

Postby knorke » 20 Mar 2014, 22:06

missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image
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blumer
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Re: Random WIP 2014+

Postby blumer » 20 Mar 2014, 23:51

nice graphic, but why my post are "deleted"?
gajop:They were deleted because you were asking questions in a totally unrelated thread.
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PicassoCT
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Re: Random WIP 2014+

Postby PicassoCT » 21 Mar 2014, 12:58

knorke wrote:missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image


Do want, how get?
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SinbadEV
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Re: Random WIP 2014+

Postby SinbadEV » 21 Mar 2014, 15:37

knorke wrote:missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image

Macross Missiles!
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knorke
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Re: Random WIP 2014+

Postby knorke » 22 Mar 2014, 07:36

Knew there was some special word for it.
gadget now is here:
viewtopic.php?f=23&t=31799
plus blabla that is longer than gadget :shock:
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yuritch
Spring 1944 Developer
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Re: Random WIP 2014+

Postby yuritch » 24 Mar 2014, 22:39

Not currently intended for S44, but might find it's way in if the naval game is ever finished:

Image
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PicassoCT
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Re: Random WIP 2014+

Postby PicassoCT » 24 Mar 2014, 22:40

knorke wrote:plus blabla that is longer than gadget :shock:



Count Docu, the site dark you tainted with ink, so we know how and what to think?
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gajop
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Re: Random WIP 2014+

Postby gajop » 13 Apr 2014, 19:13

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CaptainBenz
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Re: Random WIP 2014+

Postby CaptainBenz » 15 Apr 2014, 19:24

Messing up ZK units, episode one:
Image

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
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Floris
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Re: Random WIP 2014+

Postby Floris » 15 Apr 2014, 20:50

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azaremoth
Cursed Developer
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Re: Random WIP 2014+

Postby azaremoth » 15 Apr 2014, 23:36

Soooo.. ready for a release? Or do you folks need any help?
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KingRaptor
Zero-K Developer
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Re: Random WIP 2014+

Postby KingRaptor » 16 Apr 2014, 04:07

CaptainBenz wrote:Messing up ZK units, episode one:
Image

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.

Awesome.

(But why does he have pipes over his eyes?)
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Anarchid
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Re: Random WIP 2014+

Postby Anarchid » 16 Apr 2014, 08:07

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.

Alas, it will do nothing for ZK, as it only works for assimp models in modern versions of engine.

(But why does he have pipes over his eyes?)

To protect them better! Like rugby player's helmet.
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AF
AI Developer
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Re: Random WIP 2014+

Postby AF » 16 Apr 2014, 11:26



This video demonstrates more of BAR or any game, and what the engine can do than most if not every other video out there. Congratulations for not fading into a construction unit building something then fading out quickly, pointing the camera up as a V formation of fighters zoom past, or trying to do a voice over telling some story!
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zwzsg
Kernel Panic Co-Developer
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Re: Random WIP 2014+

Postby zwzsg » 16 Apr 2014, 17:58

Yes, the battlefield is nicely crowed, and having a single sequence shot for the whole video make it more palpable that it's genuine game, not scripted and edited cutscene.

However, I found the avatar on the bottom right quite disturbing.
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jK
Spring Developer
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Re: Random WIP 2014+

Postby jK » 16 Apr 2014, 19:07

Image
Image

Just need a ssh account for webserver and it can go live.
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