XTA 9.738 a.k.a. 'I'm Still Looking'

XTA 9.738 a.k.a. 'I'm Still Looking'

Hearken back to the days of yore and enjoy the first major Spring module!

Moderators: Moderators, Content Developer

Post Reply
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

XTA 9.738 a.k.a. 'I'm Still Looking'

Post by Jools »

------------------- Change Log of XTA 9.738 Svn 661 'I'm Still Looking'
------------------ by Jools

- Core Pillager is now transportable by air
- Added mod option to allow transportation of hovercrafts (key: mo_transporthover 0|1).
- Fixed (again, hopefully) the bug that prevents end window to show up. Now the whole end procedure happens before gameover is called.
- Fixed cannon velocity parameter messing with Arm Tornado
- Changed mines and critters to not show on sonar
- Added option to show modoptions in-game by pressing ctrl-i (needs <<XTA Settings GUI>> widget enabled)
- Added player start positions to show on <<MiniMap Start Boxes>> widget
- Added dampened sound modes to local sounds gadget
- Relay awards to replays.springrts.com

Get it here:
Image

http://springfiles.com/spring/games/xta-38
User avatar
Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: XTA 9.738 a.k.a. 'I'm Still Looking'

Post by Anarchid »

Am i seeing things, or...

Does that solar clip into ground? And the fac in background hovers 10 elmo above earth?
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: XTA 9.738 a.k.a. 'I'm Still Looking'

Post by Jools »

I'm not sure. Maybe those things are built on water. You know, there is the shadows on sea bottom instead of surface glitch in the engine. Or ir may also be that those things are really build into ground.

I don't know what xta version that image is from: we need more commander looking at things images...
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: XTA 9.738 a.k.a. 'I'm Still Looking'

Post by knorke »

Well, the original caption of image was "looking at a bug" :wink:
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: XTA 9.738 a.k.a. 'I'm Still Looking'

Post by Jools »

Writing here for reference:

We had some lag in a recent game with not so many units. I think it could be something with the nukes, maybe the minimap X causing it. When I shut them off the lag appeared to disappear.

[21:30:16] <[PRO]Jools> we had a game yesterday with motion and rabard, there was monstruous lag
[21:30:20] <[PRO]Jools> then it just went away
[21:30:32] <[PRO]Jools> we didnt have a lot of units really
[21:30:50] <[PRO]Jools> i think it's tied to something with mininukes
[21:31:02] <[PRO]Jools> i had 8 of them line attacking rabarb
[21:31:12] <[PRO]Jools> fps was like 0.2
[21:31:21] <[PRO]Jools> after i cancelled order fps was about 50
[21:31:52] <[PRO]Jools> could be minimapX, dynamicLights or maybe customFormations2
[21:33:41] <[PRO]Jools> if it says "packet limit reached for Jools" or something similar
[21:33:58] <[PRO]Jools> does that indicated synced->unsynced communication is the problem?


And an old bug: when player resigns when gamemode is not commander ends you have to kill his stuff before game ends. I think that bug must have always been present.
Post Reply

Return to “XTA”