But this should not be solved by: include all AIs ever made in the engine, and then block them.
Would it not sound silly if I said include all widgets ever made in the engine and then block them? Games? Maps?
I repeat: the inclusion of these AIs has caused hundreds of players confusion and lost some players forever. It's bad for all of us.
Would you like it if someone made a awesome AI called AAAAAI and stuck it in the engine. But it only works with EvolutionRTS because that's what it was designed for. Then what if 50 new potential players found BA, wanted some single player, tried it with AAAAAI (because it's first) and said your game is totally broken and left, never to return. But hey, I want to distribute AAAAAI so I think it should be in the engine.Silentwings wrote:Some people do still play; I think KAI is the most popular one.
[repeat above steps with A{n}I as desired]
How long should the list be of included AIs in the engine? How do they deem which ones are fit to be included? There is not a single AI that plays with all games, so why should any be included?