energyUse tag just doesnt work in 0.96, whereas energyMake with a negative value does.
I didnt know if i should report this as an engine bug or a site (wiki) bug, so i post it here since its a game development issue.
energyUse invalid
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Re: energyUse invalid
This is strange, i have had 2 buildings where it didnt work, changed it to energyMake negative and it works like a charm.
I dont have any gadgets that screw it up or something.
I dont have any gadgets that screw it up or something.
Re: energyUse invalid
energyMake:
The amount of the energy resource the unit generates unconditionally per game 'tick'.
energyUse
The amount of the energy resource the unit consumes per game 'tick'.
The wiki text is not 100% clear and can not test atm:
It might be that energyUse requires the unit to be turned on. (see onoffable and activateWhenBuilt)
The amount of the energy resource the unit generates unconditionally per game 'tick'.
energyUse
The amount of the energy resource the unit consumes per game 'tick'.
The wiki text is not 100% clear and can not test atm:
It might be that energyUse requires the unit to be turned on. (see onoffable and activateWhenBuilt)
Re: energyUse invalid
I believe this is the case, yes.knorke wrote: It might be that energyUse requires the unit to be turned on. (see onoffable and activateWhenBuilt)