Evo got greenlit

Evo got greenlit

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Evo got greenlit

Post by Forboding Angel »

Working, so no time for details, but just got an email from steam with the title that evo got greenlit on steam. I haven't even opened it yet. I'll report back with more details when I'm off work.
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PicassoCT
Journeywar Developer & Mapper
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Re: Evo got greenlit

Post by PicassoCT »

Shoul we change the Zero-K is to powerfool bitching to Evo-is-evil bitching allready?

;)
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Anarchid
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Re: Evo got greenlit

Post by Anarchid »

Image

This weekend's evo event might be... bigger?

Either way, congrats!
Shoul we change the Zero-K is to powerfool bitching to Evo-is-evil bitching allready?
Zero-K is not "too powerful", it's "too old" being still stuck on 91.0.
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Forboding Angel
Evolution RTS Developer
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Re: Evo got greenlit

Post by Forboding Angel »

Ok, so signed up and everything, looks good so far.

Does anyone here have any interest in seeing if we could link up the multiplayer matchmaking system to spring somehow?

https://partner.steamgames.com/documentation/api
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smoth
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Re: Evo got greenlit

Post by smoth »

would be pretty cool! Also gratz forb!
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Jools
XTA Developer
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Re: Evo got greenlit

Post by Jools »

Congratualtions. Hard work usually makes things go pretty well...
gajop
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Re: Evo got greenlit

Post by gajop »

Good job, but I have to ask, how will it work with steam?
What lobby are you using, and how will you integrate it with steam? You can't really start spring.exe right away, can you?
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Forboding Angel
Evolution RTS Developer
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Re: Evo got greenlit

Post by Forboding Angel »

Gajop, will probably be using a standalone weblobby build which will point to weblobby.evolutionrts.info

The address just implements settings changes. Most notable are:

Join evolution, main, en and newbies channels
Filter all but Evo games (filter is easy to remove... bright red X for it)
Make weblobby prettier than default color scheme: http://i.imgur.com/OhJgi6z.png

Ideally later on down the line, the spring devs could work out how to tap into steam's api for matchmaking and achievements.

Steam apparently has some sort of lobby system as well. But for the moment, it'll probably be similar to going and downloading weblobby standalone.

One of the biggest issues is the fact that spawned springie hosts default to spring 91 instead of 96.
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Petah
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Re: Evo got greenlit

Post by Petah »

Glad you respect the NDA
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smoth
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Re: Evo got greenlit

Post by smoth »

Petah wrote:Glad you respect the NDA
Image
I have signed a few NDAs, that is not one. What are you on about?
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Evangelion
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Re: Evo got greenlit

Post by Evangelion »

Forboding Angel wrote:evo got greenlit on steam.
Just in time, Valve is planning to shut down greenlight relatively soon. Estimates I read were end of this year/around start of next year.
gajop
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Re: Evo got greenlit

Post by gajop »

Petah wrote:Glad you respect the NDA
Image
Further links and information are available once you have signed up and logged into your account here
The link forb put is a public link, obviously.
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Forboding Angel
Evolution RTS Developer
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Re: Evo got greenlit

Post by Forboding Angel »

Petah wrote:Glad you respect the NDA
Image
And you being Cpt. ObviousDouche accomplishes what? http://lmgtfy.com/?q=steamworks+api&l=1

The understanding that it's a public link, otherwise you wouldn't be able to access it?
klapmongool
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Joined: 13 Aug 2007, 13:19

Re: Evo got greenlit

Post by klapmongool »

Very cool. I followed the project. What things can players do to help out on Steam?
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Forboding Angel
Evolution RTS Developer
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Re: Evo got greenlit

Post by Forboding Angel »

Hmm, well tbh just being present in the evolution channel will be a big help. I already created a build and pushed it to steam. It's straight up weblobby with a custom launch parameter that does what I mentioned above.

I'm going to ping flozi and ask him to open up the evo subforum on this forum again. I'm worried that I'll get a dedicated steam forum that I very much don't want, but I'll direct all forum traffic that I can here.

I have almost everyone needed to push it live already done. I'm going to try to have it ready for saturday ;-)
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scifi
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Re: Evo got greenlit

Post by scifi »

I havent been online much to know what you guys have been doing, but Great news! congrats!
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Silentwings
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Re: Evo got greenlit

Post by Silentwings »

Congratulations!
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Anarchid
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Re: Evo got greenlit

Post by Anarchid »

I wonder how hard it could be to integrate accounts with steam / make it upload achievements...
raaar
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Re: Evo got greenlit

Post by raaar »

Congratulations!
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SinbadEV
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Re: Evo got greenlit

Post by SinbadEV »

Don't embarrass us dude! (I kid, super-enthusiastic congrats!)
Anarchid wrote:I wonder how hard it could be to integrate accounts with steam / make it upload achievements...
SteamWorks API is required for integrated accounts/matchmaking/peering stuff... it's my understanding that we can't couple to the closed source commercial SteamWorks API under the current SpringRTS licence (would require a custom closed-source version of spring.exe)... it seems like a pretty common issue for OpenSource games though so it sounds like Valve might be investigating ways around it but until they do EVO won't be allowed to do official Steam Achievements.
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