discussion about startmoving, stopmoving bug
Moderator: Moderators
Re: discussion about startmoving, stopmoving bug
woot, thanks for the info guys, I will test it right after I run these errands IRL.
Re: discussion about startmoving, stopmoving bug
tried: spring_94.1.1-354-ga4b114c
units rotate in place without activating animation. So apparently it no longer detects the heading change on aim. However, when a target is outside of a unit's firing arc, for units WITH fire arcs they turn in place. This should trigger a heading change.
units rotate in place without activating animation. So apparently it no longer detects the heading change on aim. However, when a target is outside of a unit's firing arc, for units WITH fire arcs they turn in place. This should trigger a heading change.
Re: discussion about startmoving, stopmoving bug
the comment of the second commit suggests, that heading changes do not trigger move start/stop events anymore.
will there be new events (heading start/stop changing)?
will there be new events (heading start/stop changing)?
Re: discussion about startmoving, stopmoving bug
Maybe related: 94.1 occasionally fails to animate walking units. I've seen some funny yogi dirtbags levitating around.
Re: discussion about startmoving, stopmoving bug
For some units, StopMoving() doesn't get called at all. Not when landing, not when submerging below water. MoverateX don't get called either. Anyone encountered this behaviour?
Example of scripts:
http://code.google.com/p/xta-springrts/ ... arpoon.bos
http://code.google.com/p/xta-springrts/ ... ouette.bos
Example of scripts:
http://code.google.com/p/xta-springrts/ ... arpoon.bos
http://code.google.com/p/xta-springrts/ ... ouette.bos