T1 gunships ... er ??

T1 gunships ... er ??

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PJY
Posts: 24
Joined: 11 Jul 2011, 13:08

T1 gunships ... er ??

Post by PJY »

So in BA we have T1 gunships. However, I can't think of the last time I actually made any or saw any decent player (by which I define as: a player materially better than me) make any. They are basically otiose. In saying that I also take into account that sometimes - just sometimes - they get deployed to counter an early wall of snipers or equivalent long range nuisance and that in DSD games the air player should be making an air-wall anyway rather than gunships. Does that mean T1 gunships need a bit of a gentle bump? It'd be nice if they have a bit more use. I'm thinking either slightly more damage dealt or slightly longer survival times. We do not want, after all, some kind of early T1 rush gunship strategy that decides a game - that would be naff.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: T1 gunships ... er ??

Post by klapmongool »

PJY wrote:So in BA we have T1 gunships. However, I can't think of the last time I actually made any or saw any decent player (by which I define as: a player materially better than me) make any. They are basically otiose. In saying that I also take into account that sometimes - just sometimes - they get deployed to counter an early wall of snipers or equivalent long range nuisance and that in DSD games the air player should be making an air-wall anyway rather than gunships. Does that mean T1 gunships need a bit of a gentle bump? It'd be nice if they have a bit more use. I'm thinking either slightly more damage dealt or slightly longer survival times. We do not want, after all, some kind of early T1 rush gunship strategy that decides a game - that would be naff.
I use banshees on a regular basis. Almost always dealing the winning blow. Don't think there is any reason to change anything about them.
PJY
Posts: 24
Joined: 11 Jul 2011, 13:08

Re: T1 gunships ... er ??

Post by PJY »

That is really quite interesting. I shall keep my eyes out for you doing this then.
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