Riot patents spectating

Riot patents spectating

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Evangelion
Posts: 43
Joined: 11 Dec 2013, 13:55

Riot patents spectating

Post by Evangelion »

http://www.google.com/patents/US8636589

Action Finder anyone?

Hahaha.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Riot patents spectating

Post by smoth »

Pretty gay of them
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Riot patents spectating

Post by zwzsg »

It's a bit hard to read, but only the last paragraph seems related to action finder.

Is it possible to use this forum as proof of prior art?

Anyone care to try to sue Riot Games for the lulz?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Riot patents spectating

Post by SinbadEV »

Patents are tricky and the American "prior art" vs "first to file" vs "publication" stuff can be snaggly. You'd probably be best to point it out to the EFF:

https://www.eff.org/patent/

Might not be worth suing but if we do some legwork it could save us from being sued ourselves.
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Evangelion
Posts: 43
Joined: 11 Dec 2013, 13:55

Re: Riot patents spectating

Post by Evangelion »

SinbadEV wrote:Patents are tricky and the American "prior art" vs "first to file" vs "publication" stuff can be snaggly. You'd probably be best to point it out to the EFF:

https://www.eff.org/patent/

Might not be worth suing but if we do some legwork it could save us from being sued ourselves.
I think Blizzard and Valve will start throwing a fit the moment Riot does anything with this.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Riot patents spectating

Post by scifi »

Riot said the reasoning behind this was previous lawsuits they had against them.
They also stated that this wouldnt affect any game in particular.

Still this doesnt mean i agree with what they did, they didnt invent action finder in the first place.
Last edited by scifi on 07 Feb 2014, 20:55, edited 1 time in total.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Riot patents spectating

Post by knorke »

Action finder widget "only" moves around the camera, that is nothing so new in games. (For example many sports or racing game had something similiar long before)

Only skimmed the texts but 2 things are already different/new:
1) viewer can controll playback, go back in time, speed up etc
2) If the viewer watches the game with a delay, this system will know when something will happen and can show it to viewer.
So action finder can only show you the commander after he has already exploded (or maybe it can predict the com might explode) This system knows the commander will explode and can show the com in time.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Riot patents spectating

Post by PicassoCT »

You can haggle all day, and while you do, three other very obvious patents get through anyway.

Or just accept it. This moloch is out of controll since quite a while- and you are criminals. So be good criminals, reduce your risk to a minima - and otherwise dont waste time on discussions.


If you still have hope..
http://www.joelonsoftware.com/items/2013/07/22.html
JenniferPhillips
Posts: 1
Joined: 14 Mar 2014, 07:15

Re: Riot patents spectating

Post by JenniferPhillips »

SinbadEV wrote:Patents are tricky and the American "prior art" vs "first to file" vs "publication" stuff can be snaggly. You'd probably be best to point it out to the EFF:

https://www.eff.org/patent/

Might not be worth suing but if we do some legwork it could save us from being sued ourselves.

It is not that much tricky you think of. It is the "first to file" for patents, which give some relaxation to the USPTO, otherwise all software patents holder found to be indulging to hold rights in some way with one another.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Riot patents spectating

Post by Karl »

bleh... That even the most trivialest stuff needs to be patented...
isn't this a bit embarrassing?
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