Yet another upspring (1.3)
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Yet another upspring (1.3)
I've uploaded a new version with a couple of changes, I think it fixes all the issues with S3O textures now. It also contains the tutorial by Maestro.
http://www.fileuniverse.com/?p=showitem&ID=2317
Changelog:
- 3DO colors are not messed up anymore.
- You can flip and mirror the UVs in the UV viewer window.
- Black texture bug fixed
- S3O texture behavior improved:
- names of textures will be written in S3O even if they are missing
- A texture loading directory can be set (You would usually set this to something like c:springunittextures)
- S3O texture rendering can be changed, so you can view the textures seperately and without teamcolor applied.
- S3O texture builder, you can convert an RGB texture + grayscale texture into a single RGBA texture.
http://www.fileuniverse.com/?p=showitem&ID=2317
Changelog:
- 3DO colors are not messed up anymore.
- You can flip and mirror the UVs in the UV viewer window.
- Black texture bug fixed
- S3O texture behavior improved:
- names of textures will be written in S3O even if they are missing
- A texture loading directory can be set (You would usually set this to something like c:springunittextures)
- S3O texture rendering can be changed, so you can view the textures seperately and without teamcolor applied.
- S3O texture builder, you can convert an RGB texture + grayscale texture into a single RGBA texture.
No, it looks like the game can't find the texture, make a "Unit textures" folder in your Spring folder and put your textures in there. DDS and png work, it must have an alpha channel!Zenka wrote:It was very easy to make a textured unit in upspring.
But still the unit comes without any faces in spring.Is this something in the engine or with the model?
If your model is team coloured, try making your texture completely transparent.
If your model is black, try making your texture almost completely transparent.
Zenka, what software you did for modelling ? is the model quad or tris ?
Actually I got that problem several times and put my model to recycle bin.... so please answer the question that will help me/zaphod find out why.....
To Weaver, u misunderstood him
it is not about model being all sidecolor or all black
but about model being UNSEEN AT ALL in game even if they looks allright in upspring
Actually I got that problem several times and put my model to recycle bin.... so please answer the question that will help me/zaphod find out why.....
To Weaver, u misunderstood him
it is not about model being all sidecolor or all black
but about model being UNSEEN AT ALL in game even if they looks allright in upspring
first try:

2nd try: (afther putting the texture in various places everywhere in the possible enviorment)

The texturee should be located at: "TAspring\base\tatextures_v062.sdz\UnitTextures"
In the tatextures_v062.sdz file.
And as can see, the brick wall looks funky, that probbaly becouse features have still flipped faces and units don't.
Odd enough, the same trick didn't work with my cube. even when I used the same texture. Investigation will commence.

2nd try: (afther putting the texture in various places everywhere in the possible enviorment)

The texturee should be located at: "TAspring\base\tatextures_v062.sdz\UnitTextures"
In the tatextures_v062.sdz file.
And as can see, the brick wall looks funky, that probbaly becouse features have still flipped faces and units don't.
Odd enough, the same trick didn't work with my cube. even when I used the same texture. Investigation will commence.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
I am getting the same problem. The model is completely invisible in Spring, but displays correctly in upspring. The texture is in the UnitTextures folder.
UPDATE
I hadn't set the center, radius, and height of the model. With those set it works.
UPDATE
I hadn't set the center, radius, and height of the model. With those set it works.
Last edited by FoeOfTheBee on 06 Feb 2006, 02:35, edited 1 time in total.
When you say invisible do mean completely transparent? or black? or Team coulered? Do you see the wire frame as it is built? Upload it somewhere so we can have a look.Foe OfTheBee wrote:I am getting the same problem. The model is completely invisible in Spring, but displays correctly in upspring. The texture is in the UnitTextures folder.
Foe's problem is solved.
I see zenka could use a part of this thread aswell, the part regarding the UFO files.
make the ufo, and in the ufo source directory put the "unittextures" folder, inside it, the textures. it should work...
that way you dont have to mess with the default installation files, wich may desync online games...
remember to remove UFOs aswell for normal online playing.
if someone has a better idea on how to add units for testing, please share it.
I see zenka could use a part of this thread aswell, the part regarding the UFO files.
make the ufo, and in the ufo source directory put the "unittextures" folder, inside it, the textures. it should work...
that way you dont have to mess with the default installation files, wich may desync online games...
remember to remove UFOs aswell for normal online playing.
if someone has a better idea on how to add units for testing, please share it.
Basically to make a minimod, copy mod like AA or XTA. Rename it to whatever, and edit the modinfo.txt in the mod file. Then you have a new mod that is selectable by the lobby client, does not interfere with your normal mods, and is easily editable through 7-zip (Just drag and drop files into the 7-zip window to add them to the .sdz/7 file).