pintle wrote:raaar wrote:whatever
an overpowered "swiss knife" will still underperform if you use it as a "hammer".
buffing t1 artillery and rocket kbots won't take away the role of either peewee/flash (better/faster raiders) or t1 missile units (longer range harassment and anti aircraft) and will lead to more satisfying XTA games. It will, however, expose the slight ineffectiveness of commanders and early defenses, which should be fixed with the other modifications mentioned earlier....
i'd look at other units too, zeus may be a bit too strong/cost, luger too ineffective due to inaccuracy, etc..
Satisfying for whom? You want to buff com counters to expose the "weakness" of the com you want to then buff to fix this weakness?

no, the goal here is to improve the game while trying to keep it "XTA", whatever that is. To have more variety by buffing slightly underpowered units which are currently a bit too weak to be more widely used.
you should be asking yourself what would happen if:
- slightly improved t1 artillery and rocket kbots
- slightly faster commanders with a longer range laser but a higher cooldown dgun (not as effective against groups of short ranged units but less vulnerable to being kited by med range ones)
- slightly improved early defenses
how would the game play then? would this really break the game, or even make it worse?
The commander is just one unit, and a relatively vulnerable one after the first few minutes (sometimes it's better to just use decoys and keep the commander hidden in a hole in the back of the base). Balancing units around the fact that they can or can not easily kite commander is asking for them either be underpowered (rocko, morty?) or overpowered otherwise (cof..zeus) ...in the rest of the map, you know, where most of the stuff happens.
i'm not one of the dozen die hard xta fans (i've been working another spring game). This isn't for me. But i've been back to xta recently and played quite a few times and tried to shut up about these issues...but eventually they got to me (again).
People complain about lack of players, but some of it is due to bad game design. It's not just about GUI, models or glowy effects.
if this doesn't make sense to you then forget it. I will.