been almost around a year?
Moderator: Content Developer
Re: been almost around a year?
yuri has been looking into 95 compatibility issues, not sure beyond that. I will endeavour to at least get a solid 95-compatible build up and on rapid, (if there isn't one already - shows how out of the loop I am)
Re: been almost around a year?
not around a lot, but we touch base every so often on our forums and in the lobby. I fixed an issue with deployed units in 95 a few weeks ago. I suppose it'd be good to make a proper build that works well under 95.
Re: been almost around a year?
As far as I know current svn works pretty well with 95. Of course there i not much multiplayer testing (if any) these days, so there are probably still some bugs left.
Re: been almost around a year?
Just saying id love to see a new release and good luck with s44.
Also, is there a plan for AI support, craig isnt available on new spring versions from what i saw.
Also, is there a plan for AI support, craig isnt available on new spring versions from what i saw.
Re: been almost around a year?
CRAIG is a gadget AI, it lives inside the game and not inside the engine.
It doesn't need to be "available in the engine".
It doesn't need to be "available in the engine".
Re: been almost around a year?
Really? Last i tried craig was not selectable as an AI, so i thought it shipped with the game like other AIs and i remember it being selectable there in older versions.
Maybe il try take a second look later.
Maybe il try take a second look later.
Re: been almost around a year?
That said, it might need updating if something changed and caused it to break.
(or you might need to check using a different lobby)
(or you might need to check using a different lobby)
Re: been almost around a year?
why 95, why not 96?
Re: been almost around a year?
FLOZi
Post subject: Re: been almost around a year?Posted: Fri Dec 06, 2013 11:59 am
96 came out in January
Post subject: Re: been almost around a year?Posted: Fri Dec 06, 2013 11:59 am
96 came out in January