blob groups

blob groups

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

blob groups

Post by zoggop »

An evolution of the blob guard widget. Numbered groups assist and repair other members as needed. Also reclaim, resurrect, repair, and assist anything close by. Combat units form a protective ring around everything else. If the whole group is ordered to move somewhere else, the fastest units will wait for the slower ones.

download

github

Image
Last edited by zoggop on 10 Feb 2014, 19:40, edited 1 time in total.
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: blob groups

Post by zoggop »

oops, forgot to include the texture for that blue circle in the screenshot. see above for link to zip.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: blob groups

Post by jamerlan »

good that you store it in guthub!

How to use this widget? I installed it and even tryed to bind areaguard ... but still can't figure out how to use it? Maybe you can record a little tutorial video? :-)

Also looks like widget don''t respects SHIFT(queueing) of operations? Fie example, when I send cons to build mex and then guard - it going to guard directly.


Also, my units had no special order from me - and they are grouping. Easy target. All tanks in one place (when I ordered them to stay in line). That's annoying.
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: blob groups

Post by zoggop »

jamerlan wrote:How to use this widget? I installed it and even tryed to bind areaguard
Areaguard is for a seperate but related widget https://github.com/zoggop/SpringBlobGuardWidget (in an even less completed state). This one only responds to units in groups.
jamerlan wrote:Also looks like widget don''t respects SHIFT(queueing) of operations?
jamerlan wrote:All tanks in one place (when I ordered them to stay in line). That's annoying.
Eek, yeah, I screwed both those things up. What's happening is the tanks orders are getting duplicated because they're the same kind of unit, which I thought was helpful, now I'm thinking maybe not. And groups of all the same unit type should probably be ignored entirely by the widget.
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