This is a variation of the enemy spotter widget. It looks freaking fantastic, so I wanted to use it as a teamplatter widget, and with some settings changes, it works really well.
There is only one downside, and that is the fact that it only assigns one color to each team, instead of each player having his own color.
I've done some digging (and asking) and unfortunately it's a bit out of my realm:
https://evolutionrts.googlecode.com/svn ... latter.lua
The loop in this widget is only grabbing per allyteam from what I can tell (and what carrepairer mentioned), and I was thinking that making it grab per player should be a pretty simple task, but the more I dug, the more I realized I had no idea wtf I was doing
At the moment, I honestly don't know how difficult of a task it is.
Could someone help make this a reality? I really think people would like it a lot.
Fancy Teamplatter
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Fancy Teamplatter
Do you have access to the start-script info from lua? The players color is there in RGB.
Re: Fancy Teamplatter
TeamID = PlayerID in normal speech
Re: Fancy Teamplatter
how's this?
- Attachments
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- gui_fancy_teamplatter.lua
- (7.13 KiB) Downloaded 16 times
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Fancy Teamplatter
Yep, that does EXACTLY what I wanted. Thanks Zoggop!