Absolute Annihilation

Absolute Annihilation

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Should we have AA as the basic mod?

Poll ended at 08 Apr 2005, 05:55

Yes
5
26%
No
14
74%
 
Total votes: 19

Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Absolute Annihilation

Post by Doomweaver »

Is it possible to have a mod such as this work in Spring? If so I think it should be the 'standard' mod.
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

i never really played it. whats so different about it?
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

I meant to add a poll to my post thank you for putting it up, Absolute Annihilation is the best.

If you haven't played it, try it out

http://www.planetannihilation.com\aa
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

jouninkomiko: Every units is useful, caydr takes a huge amount community opinions into consideration when making each version.
If you really want to play it then put your name on the online players list, its best in multi, kinda suiting for spring.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

yeah, i just used it yesterday for the first time, it is SOOO good!
its like TA:CC with far better balance, a far better AI (one computer opponent is hard), with 10x the number of strategies, and less than double the units. (Which is excellent, in my opinion)
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yes, I see, so why dont we just call it AA Spring? Oh, because its TA Spring. TA. Good old TA. XTA is Also rebalanced, and it will be heavly tweeked for spring. So it may have no new extra units, but then does that realy matter? I cant help being a purist. I dont mind both. But it should be released with XTA and thats Final. (X TA is the one the SY made right? If not i menat what ever there one is...)

aGorm
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

So are you saying to the SY's that you'd rather the SY's release an engine by the SY's with features by the SY's but you dont trust them with a balancing mod made by the SY's for the SY's engine and you'd rather you played around with another mod which you can just install after you've downlaoded Spring anyways? How do you not know that XTa for spring is inherently more balanced than AA in spring? Afterall the SY's should know as they're about the only people to play spring int he first place. I think hat we should just ignore this till spring is released and see if we still fidn ti a problem
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

jouninkomiko wrote:i never really played it. whats so different about it?
If you ever played TA with a compilation pack of units (like TAUIP, TAUCP, etc), it's about the same.

It has alot of new units and buildings. In what it difers from many others is that it's famous and it's famous because it's good and well balanced.

I prefer XTA for the initial TA-Spring standards because AA adds alot new units and buildings...
(i never really liked to have that many powerfull units in lvl2 as Agamemnons and big arrays of Lvl3 units... Lvl 3 should be for the Krogoth, a sub-Comm and little else...)

XTA is also very well balanced and doesn't adds new units.

As for second choice, AA would probably be it.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

I completly agree with PauloMorfeo
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Exactly what i was trying to say, but i was splutering incoherently...

aGorm
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

There are many others nice mod out there. Why don't you create the polls:
- Should we have AATA as the basic mod? (AATA != AA)
- Should we have TA:FF as the basic mod?
- Should we have TLL as the basic mod?
- Should we have WD as the basic mod?
- Should we have SWTA as the basic mod?
- Should we have the Rumadian as the basic mod?
- Should we have UW as the basic mod?
- Should we have Rhyoss as the basic mod?
- Should we have TA:DS as the basic mod?
- Should we have UH as the basic mod?
- Should we have WH as the basic mod?
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Why can't we stay with what has already been discussed and leave the EDF Chronicles the basic mod? Since its anyways being ported into Spring?
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Why do you people always talk about mods being "ported", theoritically they should work automatically.

And zwzsg, you forgot XTA. :P
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

what are the EDF Chronicles?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

[quote="[K.B.]And zwzsg, you forgot XTA. :P[/quote]

Not to mention TAUIP, TAUCP, UTASP, Raven, "The", and of course that one with all the pink stuff. FASCIST!

Personally, I'm not really in support of making AA the default mod or even including it. It would be nice to see as an optional download eventually, but forcing someone to download a 65 MB mod as standard would be really irritating.

By the way, does anyone have a comprehensive list of mods with their stability? If one was to be included, I hope that it would be one which is 100% stable, without any error messages or BSODs. In my experience, maybe 1 in 10 of the mods available don't crash randomly.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

The EDF Chronicles: Generations Past is a mod featuring two races - the Earth Defence Force and the Drones - battling each other much in the way the Arm and Core do, especially since they both are long-forgotten relatives of them. The Arm and Core are participating in the conflict too, and with a bunch of new powerful units and upgraded units to counter the immence might of the two new races.

By 'porting' the project I mean remaking what has already been done, the scripts, models, and balance, so that these things suit the new engine. Adding detail and missing faces to models, tweaking balance to account for game mechanics changes, and such.
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

I've been playing AA this day and think it doesn't really have a lot to do with TA itself. The new L3 units are over the top and are really not suited for the engine or the other units in the game. I'll take XTA.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

XTA prevails thank god! We wont try and stop people playing teh other mods though dont worry...

aGorm
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yes, I never said I listed all mods there. The point I was trying to make is that even if t seems there's lots of Absolute Annihilation fan out there, there's alot of other fine mod out there, so I was irritated to see such a narrow choice in that poll. Not that Absolute Annihilation is a bad mod, just that other mods exists, and aren't of lower quality. I have a longer list somewhere in that FAQ, but even that list lacks a few large mod. I should update it some day.

And Sean, when was EDF completed? Image I can't locate the actual EDF files at TAU/EDF!
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

It never was. The Drones reached around 60% completion, then the Spring project showed up, and the whole thing was started over again.
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