smoth's junk. - Page 28

smoth's junk.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Re: smoth's junk.

Post by smoth »

dansan wrote:Ah - it looks nicely balanced (weight wise) now.
anything particularly concerning? or it was just hard to imagine before you saw it posed?
dansan
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Re: smoth's junk.

Post by dansan »

smoth wrote:
dansan wrote:Ah - it looks nicely balanced (weight wise) now.
anything particularly concerning? or it was just hard to imagine before you saw it posed?
No, just that. In the beginning the head looked to big and the tail to short, I thought it'd fall on its face :) And I also couldn't imagine it properly from the explosion drawing. Missing modeling exp. I guess :)
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smoth
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Re: smoth's junk.

Post by smoth »

Image
(click image for larger)

I just realized my dino was too big LOL. Anyway, here it is scaled down.

I can post an update anim video but I am still not happy with it. It doesn't have the bob and spring I want in it's step.
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Forboding Angel
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Re: smoth's junk.

Post by Forboding Angel »

Is it even possible to have life like animations for units?

Everything in spring is jerky and stiff. I have been told before that lifelike animations are possible, but I have yet to see any evidence of that.
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smoth
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Re: smoth's junk.

Post by smoth »

Yes. Zpock and ken have. I really hate every time someone wants to waste time discussing it. I suck at animation, that is why my animations look bad, I get better slowly but one person cannot be good at all things.
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smoth
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Re: smoth's junk.

Post by smoth »

Just a minor note, I am in the process of moving across the country. Been at the new place for about a week now but going back to my old place later this week. I will likely be slowed down significantly until I complete this move.

Current priority tasks(consequently which will not result in screenshot goodness)

Color settings menu:
- Fix color selection.
- add support for SAVING that unit's colors.
- - this will need to only save colors that are not the default colors.
- - as we will no longer manually build the colors, I need to update the ui elements
- add support for assigning the texture and matrix for that unit.


*edit* already done
Color scheme work:
- load/save scheme selection on game start/end
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: smoth's junk.

Post by FLOZi »

Forboding Angel wrote:Is it even possible to have life like animations for units?

Everything in spring is jerky and stiff. I have been told before that lifelike animations are possible, but I have yet to see any evidence of that.
Arguably there is a technical limit of how smoothly interpolated a spring anim can be, as piece positions are synced and only updated once a simframe, (30/sec) which is relatively low compared to drawframes - but I won't make that argument as I don't think it is realistically problematic.

I am yet to see an animation of sufficient quality to task that limit anyway, there's a long way to go and much of that is tool chain. Still, recent advances.

Apologies for the OT, smoth.
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smoth
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Re: smoth's junk.

Post by smoth »

It's fine as long as the discussion stops there.
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smoth
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Re: smoth's junk.

Post by smoth »

Image

all I had time for today. I have a new visual indicator of the current color scheme selection.

meh stuff to do.
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smoth
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Re: smoth's junk.

Post by smoth »

so far things done:
- fixed a minor oversight where color alpha was not able to be selected for color.
- fixed color selection when default theme is selected
- save of the unit color and sheen settings.

Things remaining:
select texture
select matrix
save the above to a file
compare the unit to it's default settings, ensure that we are only saving the settings that differ from the default.
????
profit/
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smoth
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Re: smoth's junk.

Post by smoth »

Image

Totally taking this idea from a transformers toy. It is currently around 500 polygons. I think it'll look like it fits in with the behemoth faction.
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smoth
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Re: smoth's junk.

Post by smoth »

Image

it is around 470 polies now from 500+.
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smoth
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Re: smoth's junk.

Post by smoth »

doesn't look too bad in game :)

Image
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FireStorm_
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Re: smoth's junk.

Post by FireStorm_ »

Assuming your models/unit are exclusive to one faction, do all the units in the last picture belong to the same one?
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smoth
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Re: smoth's junk.

Post by smoth »

yes. These are all part of the "behemoth" faction. The only other stuff is stuff that belongs to the avant fuseliers but they are not using the same atlas/models.. see first post in thread for the concept of the 2 factions.
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smoth
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Re: smoth's junk.

Post by smoth »

Image
(click for larger)

adjusted the wings
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smoth
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Re: smoth's junk.

Post by smoth »

so I was working on a second aircraft. For those who like this sort of thing..

started out
Image


So peet said the damn thing is too clunky...
Image

but I thought that made it look like a bomber, fang and mello liked the stockier..


so I decided on a combination of the 2 that I liked.

Image

I still didn't like the wings, so I made them more like a dive bomber.

Finalized

Image
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Forboding Angel
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Re: smoth's junk.

Post by Forboding Angel »

EE remake by smoth? GOGOGOGOGOG! :P
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d-gun
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Re: smoth's junk.

Post by d-gun »

only if its .163
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smoth
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Re: smoth's junk.

Post by smoth »

I am no remaking EE. Fang is just someone who opinion I value
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